1) Healing in general. I know the first aid skill exists, and acupuncture is
possible to level up, but what do they do? Is there any sort of instant-heal methods?
* First aid and blood coagulant stop
only bleeding (Be sure to have some way of dealing with bleeds before you go to Muscle Tower, or else you may occasionally step on traps that do ~500 damage before you stop bleeding.)
* Acupuncture fixes all "conditions." Stat loss, bleed, fear, blind, slow, stun, poison, etc. The delay effect described in the item description is not implemented, so don't worry about that. Use is instant.
* Zheng gu shui causes you to regenerate. Quick check...looks like 3hp every turn until the effect wears off.
* Senzu beans will instantly heal/cure anything and everything short of death. Get them from Karin.
* Chi regeneration (ability not skill) restores a variable number of hp/turn based on your settings limited only by how much chi you can feed it. However, it appears that no trainer in the game teaches it. It should be possible to learn it by using a dragonball wish.
* Chi healing instantly restores hit points in adjustable increments of 100, but Kami is the only trainer. Unfortunately he's not easily accessible in the current version because the Nyoi-bo is unobtainable, and even if you do get to him, it's probably unrealistic to convince him Mr. Popo to let you see him unless you're at least level 40 or have released Demon King Piccolo. Of course, you could always use a dragonball wish to learn chi healing instead of training it.
You've mentioned techonmancy as broken.
what else is broken about it?
What works:
* Disassembly
* Sewing kits (though Joesephine's store is bugged and she won't sell them to you. But they're easy to find.)
* Learning recipes, both via blueprint and disassembly
* Basic construction of electronics and stuff
What kind of works, sort of:
* Some recipes apear to be bugged. Maybe. The first time I tried it, it failed on me. But I've checked again since, and I've yet to see the error I got the first time I tried it.
What doesn't work at all:
* Viewing recipes once they've been learned. This means that while you can learn recipes and build things...you can't actually see what materials you need. Note that recipes are
randomized for every character, so you can't just look up what materials you need. You'd pretty much need to figure out what types of material something needs and just carry a whole bunch of them and hope for the best.
* Ego enhancement: this is the most important part of technomancy. Being able to disassemble batteries and turn the parts into, for example...a megaphone...just isn't very useful. The real point of technomancy is to allow you to, for example, disassemble a studded shirt to learn how to make studding, then apply the studded enhancement to all your other armor to give you huge resistance. Or, learn the high capacity enhance from one item, then make all your flame throwers, megphone, laser pointers etc all high capacity rather than having to get lucky and find these things already enhanced.
Speaking of which...have you applied the ego item workaround described
here? If you haven't, I highly recommend it.
rate dexterity higher than constitution is because I personally prefer not
to get hit than to have a large reservour of hitpoint to take hits from.
That's a valid strategy, but note that it will work more or less well depending on where you are. Firearms and explosives ignore AC and their damage is only reduced by resistance. So, armor that might make you nearly immune to damage in Mr Satan's estate isn't going to help you much in Muscle Tower.
I've also noticed that the Chi power that allows travel between worlds is gone (based upon the help files saying it's broken and the fact that the guy who is suppose to train interplanet teleport was mentioned as impossible to meet),
travel between worlds is gone
Interplanetary teleportation is not the only way for a chi practitioner to travel between planets. It's just faster.
As for technomancy, since it turns out it does work after all, I've tested via debug mode and yes, I was able to build a spaceship. However, there appears to be a very silly bug that prevents spaceships from traveling through space.
So yes, there are several valid to get off world that appear to work just fine. Don't read the following spoiler unless you want to be spoiled:
* The North Kaio's planet is accessible via snake way. However, aside from other items on this list, dying appears to be the only way to get to snake way. But that's not necessarily a problem, because:
1) Since the primary disadvantge of being dead is the inability to carry and use non-artifact items, barehand and chi fighters are still viable after dying. And if you're going to see the North Kaio, you're probably a chi practitioner.
2) You could always use the dragonballs to wish yourself back to life. For example, collect all 7 dragonballs, stick them in your house, die, visit the Kaio, then return to earth and ressurect yourself.
3) There is one possible dialogue path by which Emma can be convinced to ressurect a character once.
* It's not necessary to teleport to use chi to travel between planets. If you can learn both batle aura and flight, get your regeneration and chi gung high enough to maintain them indefinitely, and find a way to breath in space...you can fly through space. Confirmed, tested...this does work in this version. (HINT: if you're dead...you don't need air.) If you don't want to be dead, SCUBA gear appears to work just fine, though curiously EVA suits don't due to a very silly bug. But that hardly matters since SCUBA gear is way easier to get than EVA suits, and they require much less technology skill to use. So, if you're going to do this, bring SCUBA gear, a spare oxygen tank or two, and bring lots of food so you don't starve to death on the trip. (HINT: Namek is directly southeast of earth, the North Kaio's planet is far northesat of Namek, and the other two planets don't have anything on them other than empty space and "Implement me!" messages.)
* Dragonball wishes can be used to travel anywhere, and interplanetary travel wishes do appear to be implemented. Though this would probably not be a good idea since it would be a one way trip. Even if you went to Namek in particular, the Namekian dragonballs appear to not be implemented in this version so there'd be no way back.
* Dragonball wishes can be used to learn the chi ability to travel between planets. So any chi practitioner could learn the ability via wish rather than the trainer, and then teleport between planets whenever you want.
* Radditz is capable of taking you to Freiza planet 79. It is however, a one way trip, and I think the trigger event for the Saiyan arc does not exist in this version. I don't see it, anyway.
* There is a totally obscure easter egg item with infinite uses that allows you to planetary teleport, but only back home to earth.
I'm wondering if our discussion about this game should perhaps be moved to a
topic in "Other Games", since we're no longer discussing a "Let's Play".
I'm toying with the idea of releasing an unofficial V091a branch that fixes a couple minor problems. If I do, I'll make a new topic for it. How about give me a list of the half a dozen or so bugs you'd most like to see fixed, and if they're easy fixes I'll consider it.