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Author Topic: Elves of Amanereli - Paint adventure  (Read 631743 times)

Kaelem Gaen

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Re: Elves of Amanereli - Paint adventure
« Reply #2670 on: November 29, 2012, 06:41:37 pm »

As much as I would love to see this comeback ... We should get someone to lock it and shove into Legends.   Until (If at some point) DD wants to pick it up again.

Mortis

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Re: Elves of Amanereli - Paint adventure
« Reply #2671 on: January 26, 2013, 04:22:57 am »

Live, thread! Liiiive!!
(Mortis gestures, and the thread begins to shudder)

Edit: sorry, that was was pretty dumb
« Last Edit: January 26, 2013, 11:41:49 pm by Mortis »
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10ebbor10

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Re: Elves of Amanereli - Paint adventure
« Reply #2672 on: January 26, 2013, 04:25:01 am »

As much as I would love to see this comeback ... We should get someone to lock it and shove into Legends.   Until (If at some point) DD wants to pick it up again.
Yup, we really need to do it. Else it's going to be deleted one day.
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Dariush

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Re: Elves of Amanereli - Paint adventure
« Reply #2673 on: January 26, 2013, 05:01:50 am »

Live, thread! Liiiive!!
(Morris gestures, and the thread begins to shudder)
Did you seriously just misspell your own name?

10ebbor10

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Re: Elves of Amanereli - Paint adventure
« Reply #2674 on: January 26, 2013, 05:03:32 am »

Btw, maybe better to ignore him. This is his only post, pretty sure it's a troll.
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DarkerDark

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Re: Elves of Amanereli - Paint adventure
« Reply #2675 on: January 26, 2013, 02:38:53 pm »

When I started this adventure, I had a basic idea of what I wanted it to be. I had one simple goal: Elven shenanigans. Basically, I wanted to make fun of elves and their silly ways while drawing the input and suggestions of other players to turn the whole escapade into a story of sorts. However, I think that over time I've lost sight of what made the adventure so great and instead I started concentrating more on making the artwork look good rather than making it dedicated to what any good disciple of Armok wants to see: Elves dying in awesome and hilarious ways. It was hard to avoid it, I think we all started seeing the elves in a new light and they gradually turned into something "Cool" rather than something we can all point and laugh at. I haven't replied to most of your requests to get this moving again because I haven't really had the time to continue it, nor do I have it in my heart to actually end it. I always tell myself "I'll get back to it as soon as I have the time."

Heh... How long has it been now?

Anyways, before you start to get the wrong impression I should clarify that I do want to continue this again. Things are quieting down at work and while I still play a lot of video games, I find myself with more and more free time where I'm sitting around being bored (or lurking in the Dwarf Fortress forums, waiting for the next update). I'd like to start this back up, but I always find myself running into trouble as to where I should start it off again. And of course, having not drawn elves in ages (and having not drawn ANYTHING in the last five or six months during my transition between real-life jobs) I'd have to clear the rust off.

I'm thinking I should try some other dwarf fortress related art adventure first, like "Goblins of Bax Ogom", "Dwarves of Coppergate", or "Humans of..." Actually, humans would be kind of boring, I think... Unless it was an adventurer we'd be playing as. Anyways, I'd like to start something related to Elves of Amanereli without it actually being Amala's caravan. I've got a few ideas in my head, I just want a bit of input from you guys before I go right off and start a whole new thread.
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Aklyon

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Re: Elves of Amanereli - Paint adventure
« Reply #2676 on: January 26, 2013, 02:51:02 pm »

Its not a dead thread, its just on unannounced extended hiatus.
I was right! :D (along with other people)

Anyway, if you wanted to do a human one you could do a human vampire adventurer and his adventures in trying to not get caught by the rest of his party about the vampirism, or something like that.
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TolyK

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Re: Elves of Amanereli - Paint adventure
« Reply #2677 on: January 26, 2013, 02:56:21 pm »

I agree about the vampirism, would be nice.
Wait a second.
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GreatWyrmGold

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Re: Elves of Amanereli - Paint adventure
« Reply #2678 on: January 26, 2013, 02:56:42 pm »

Or, really, humans in a DF world.

A human caravan, going from retreat to Mountainhome and back to the plains, before setting out again; beset by giant badgers, loose rutherers, ambushes and thieves, beasts both semi and mega, bogeymen and other night creatures, armies occupying the road, and general insanity. Sounds Fun.

(Ninja'd.)
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Aklyon

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Re: Elves of Amanereli - Paint adventure
« Reply #2679 on: January 26, 2013, 02:57:43 pm »

Or, really, humans in a DF world.

A human caravan, going from retreat to Mountainhome and back to the plains, before setting out again; beset by giant badgers, loose rutherers, ambushes and thieves, beasts both semi and mega, bogeymen and other night creatures, armies occupying the road, and general insanity. Sounds Fun.

(Ninja'd.)
You forgot the wolves and the random birds who may or maynot attack.
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freeformschooler

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Re: Elves of Amanereli - Paint adventure
« Reply #2680 on: January 26, 2013, 03:27:43 pm »

Really good art makes you a popular GM, but not as much as consistent updates. I think that's why most illustrated forum games have their GM working at less than full potential - the higher the quality, the easier it is to burn out.

Plus, like 99% of the games people enjoy on this forum are text based anyway. I highly doubt this game's popularity is due just to how well you draw.
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Aseaheru

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Re: Elves of Amanereli - Paint adventure
« Reply #2681 on: January 26, 2013, 03:50:26 pm »

Moar drawings please?
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monk12

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Re: Elves of Amanereli - Paint adventure
« Reply #2682 on: January 26, 2013, 04:06:56 pm »

Really good art makes you a popular GM, but not as much as consistent updates. I think that's why most illustrated forum games have their GM working at less than full potential - the higher the quality, the easier it is to burn out.

Plus, like 99% of the games people enjoy on this forum are text based anyway. I highly doubt this game's popularity is due just to how well you draw.

mmm, I'd argue that the reason 99% of the games on this forum are text based is because image-based games (illustrated or otherwise) are way more work and also require some base level of talent to be understandable. Well, so do text games, but being able to communicate through text is basically a prerequisite for participating in the forum community in the first place, whereas pretty pictures (and even not-so-pretty pictures) are above and beyond the call of GM duty.

But that is neither here nor there.

Personally, I've never been afraid to resurrect a thread without warning and just jump in where I left off- link to a previous update or three so everyone remembers where we're going and why, and hop to it. Nobody's going to complain if the art style changes- I believe ffs can attest to that :P

Then again, the Muses are fickle bitches, so if a companion piece is what you feel like doing, do it! "Dwarves of Coppergate" would be an interesting look ahead. The idea I had was to do an adventure similar to the Elves, but from the perspective of a caravan/raiding party leaving Coppergate, thus making the goal to get home safely with our precious cargo of tattered socks, microcline mugs, and dimple dye.

Kadzar

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Re: Elves of Amanereli - Paint adventure
« Reply #2683 on: January 26, 2013, 04:29:26 pm »

Or you could just draw the story of an elf, a dwarf, a human, and a kobold adventuring their way through the DF world.
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Aseaheru

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Re: Elves of Amanereli - Paint adventure
« Reply #2684 on: January 26, 2013, 04:30:19 pm »

and a gobbo.
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