Well, I read through the updates (not every single post, there's way too much... random stuff for that), and also have to wonder why I didn't start reading it before.
I know that "voting" has already taken place for what happens next, but...
Umm, not only was there no portrayal of where the blowdarts went, but there was no portrayal of the status of Amala, either. There weren't any stray arrows, were there? There isn't ANOTHER reason for Amala to up the kill count, right? (Or would an arrow in the arm (a)rouse her and her anger?)
I guess if we can still vote, I'd say form a system of everyone checking both people next to them for blowdart wounds, and checking the river for unconscious elves floating downstream, and making sure anyone who was tagged by blowdarts gets pulled in and keeps their heads above water. Then untie Amala and make sure she's no further harmed than she already was, and keep her in the middle of the pack, as well. (That rope looks like it would strangle her whenever the raft rocked forward.)
I'd also second the notion of "taming" one of those elephants and having it carry things in exchange for not being in a cage, not being traded to the dwarves, and probably not dying horribly somewhere down the road. Real-life elephants can swim, and would be useful in getting out of the swamp.
Of course, I don't think the dwarves will necessarily be all that horrified to see elves - I mean, we've got a friggin' TITAN with us for trade. I'm happy with an elf caravan that brings along a leopard, and would be extatic with an elephant for trade. A Titan, and I'd let them have whatever vendor trash they wanted. (Actually, I tend to just use elves as a way to get rid of vendor trash rather than kill them most of the time.) Hell, I'd even sell them a steel weapon for another addition to my megabeast zoo.
(And as a total sidenote, Amala's pretty cute when she's not in a bloodlust killing everything... but I'm not saying that out loud in-game for fear of getting killed.)