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Author Topic: Elves of Amanereli - Paint adventure  (Read 624169 times)

TolyK

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Re: Elves of Amanereli - Paint adventure
« Reply #1650 on: February 08, 2011, 03:27:03 pm »

The Forget About the Turtle (Unless It Turns Out To Be Helpful In a Quirky and Unexpected Manner) and Just Turn the Frogs Into Pincushions plan?
I vote for this plan.
same here.
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mission0

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Re: Elves of Amanereli - Paint adventure
« Reply #1651 on: February 08, 2011, 03:29:38 pm »

Hooray for simplistic plans?

DarkerDark is probably going to need a full day to read all of our plans anyhow, so we may be in for quite a wait.
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Araph

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Re: Elves of Amanereli - Paint adventure
« Reply #1652 on: February 08, 2011, 04:17:18 pm »

The Forget About the Turtle (Unless It Turns Out To Be Helpful In a Quirky and Unexpected Manner) and Just Turn the Frogs Into Pincushions plan?
I vote for this plan.
same here.

WHAT? Have you people no sense of adventure?
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Rexfelum

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Re: Elves of Amanereli - Paint adventure
« Reply #1653 on: February 08, 2011, 11:15:17 pm »

The Forget About the Turtle (Unless It Turns Out To Be Helpful In a Quirky and Unexpected Manner) and Just Turn the Frogs Into Pincushions plan?
I vote for this plan.
same here.

WHAT? Have you people no sense of adventure?

Sure we do.  This plan has several optional clauses with enhanced adventuresome properties.  Including, e.g., the "Valo finds that his old blade of grass has become hollow after days of chewing and can therefore serve as a 'breathing reed,' thus allowing him to sneak up underwater and deliver the final blow after everyone else exchanges bow and blowgun fire" clause.  Also, the "Amala takes this exact moment to wake up, leading her to a predictable reaction" clause.

--Rexfelum
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Flaede

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Re: Elves of Amanereli - Paint adventure
« Reply #1654 on: February 09, 2011, 03:17:56 am »

The Forget About the Turtle (Unless It Turns Out To Be Helpful In a Quirky and Unexpected Manner) and Just Turn the Frogs Into Pincushions plan?
I vote for this plan.
same here.

WHAT? Have you people no sense of adventure?

Sure we do.  This plan has several optional clauses with enhanced adventuresome properties.  Including, e.g., the "Valo finds that his old blade of grass has become hollow after days of chewing and can therefore serve as a 'breathing reed,' thus allowing him to sneak up underwater and deliver the final blow after everyone else exchanges bow and blowgun fire" clause.  Also, the "Amala takes this exact moment to wake up, leading her to a predictable reaction" clause.

--Rexfelum

Do any of the frogs have hats?
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Re: Elves of Amanereli - Paint adventure
« Reply #1655 on: February 09, 2011, 08:43:30 am »

You know not one of us have even thought of Negotiation... we are elves dangit negotiation is our strongest ability next to stoning  Elephants and making things out of wood!
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quip

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Re: Elves of Amanereli - Paint adventure
« Reply #1656 on: February 09, 2011, 11:07:37 am »

You know not one of us have even thought of Negotiation... we are elves dangit negotiation is our strongest ability next to stoning  Elephants and making things out of wood!
You're right! We should convince the elephants to make a giant wooden catapult, then get the elephants high and launch the drugged up elephants at the frogmen!
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Argembarger

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Re: Elves of Amanereli - Paint adventure
« Reply #1657 on: February 09, 2011, 01:06:10 pm »

DarkerDark was online earlier today.

Maybe he has forgotten about us? :(
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lemon10

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Re: Elves of Amanereli - Paint adventure
« Reply #1658 on: February 09, 2011, 01:08:06 pm »

You know not one of us have even thought of Negotiation... we are elves dangit negotiation is our strongest ability next to stoning  Elephants and making things out of wood!
You're right! We should convince the elephants to make a giant wooden catapult, then get the elephants high and launch the drugged up elephants at the frogmen!
Wouldn't work, the elephant is too heavy and would kill amala as well.

DarkerDark was online earlier today.

Maybe he has forgotten about us? :(
Yeah, hes been on fairly consistently, he just hasn't been taking the effort to do this (it does require quite a lot of effort though).
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Re: Elves of Amanereli - Paint adventure
« Reply #1659 on: February 09, 2011, 01:09:30 pm »

Drugged up elephants being shot at the frogmen... what could possibly go wrong?
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TolyK

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Re: Elves of Amanereli - Paint adventure
« Reply #1660 on: February 09, 2011, 01:11:23 pm »

Drugged up elephants being shot at the frogmen... what could possibly go wrong?
don't go there. I've done it as an adventurer.
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Araph

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Re: Elves of Amanereli - Paint adventure
« Reply #1661 on: February 09, 2011, 02:50:59 pm »

Drugged up elephants being shot at the frogmen... what could possibly go wrong?
don't go there. I've done it as an adventurer.

How?
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TolyK

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Re: Elves of Amanereli - Paint adventure
« Reply #1662 on: February 09, 2011, 02:54:41 pm »

Drugged up elephants being shot at the frogmen... what could possibly go wrong?
don't go there. I've done it as an adventurer.

How?
well actually I threw them, but the result was the same. (I was really strong and this guy was tiny)

guts everywhere.

(technically possible to shoot using item_corpse tags...)
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Julien Brightside

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Re: Elves of Amanereli - Paint adventure
« Reply #1663 on: February 09, 2011, 04:32:07 pm »

what could possibly go wrong?

It is a dwarf fortress inspired comic. Do you really want to know?

quip

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Re: Elves of Amanereli - Paint adventure
« Reply #1664 on: February 09, 2011, 04:43:43 pm »

what could possibly go wrong?

It is a dwarf fortress inspired comic. Do you really want to know?
Worst case senario(?): The plan works perfectly fine.
Best case senario(?): The elephants miss and slam into the ground with enough force to create a tunnel all the way to hell. Then demons come pouring out.
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