Soon after the final cell is killed, we leave our adventurers behind and move forward in time. We find that the creatures who's ancestors had killed those two cells are still hanging together, but now they have evolved into more advanced multi-cellular creatures.
However, as larger creatures, the top layer of the sea all of a sudden seems barren, and now seems to be the time for the group of creatures to dive deeper, with that dive brings more challenges, but greater rewards. But now they'll most certainly have to work harder for those rewards, and be at greater risk to being killed.
Down below you see (you all have eyes now.. colors may come into play) a large bright red creature, about twice as big as anyone else in your group. You could go down and confront this creature, or dive down somewhere else away from the creature.
You are all multicellular, this means you need to determine the shape of your creature, appendages become tails, arms, etc.. Functional parts are still from mutation. So you can have a tail from "growth" but in order to gain propulsion, that tail needs a fin from "mutation"
So along with your orders for next turn, I need you instructions on converting to a multi-cellular creature. If you have growth or mutation available you can add those along as normal.
Turn 12Blue blob
Size 2 Herbivore
Main Body: 3/3
Speed: 2
Armor: 0
Food 8/10
DNA 6/10
Appendage 1/1: No Weapon
Detachable tail: (electrified) DMG: 1 defensive weapon
+1 speed
Specials:
Distraction: +1 to distraction rolls -1 to attacks against cell
Green blob
Size 2 Carnivore
Main Body with mouth: 4/4 : ring of teeth DMG:1
Speed: 2
Armor: 0
Food 5/10
DNA 0/10
Specials: Can form temp. Pseudopods to hold enemy in place
+1 to Scavenging
Cilia +1 speed
Mutation available.
Purple blob
Size 2 Herbivore
Main Body: 4/4
Speed: 2
Armor: 0
Food 6/10
DNA 9/10
Cilia +1 speed
+1 Algae gathering
Rainbow colored blob
Size 2 Herbivore
Main Body: 3/3
Appendage 1/1: No Weapon
Speed: 2
Armor: 0
Food 5/10
DNA 2/10
Flagella +1 speed
+1 To mutating an injecting needle
Specials: Special: Ability to better extract DNA from smaller live cells and cell parts.
Bright red elongated cell
Size 2 Carnivore
Main Body with mouth: 4/4 : No Weapon
Pointed Chitin plate: DMG:1 on rams (Protects from some defensive weapons)
Speed: 1 (Attack speed 3)
Armor: 0
Food 3/10
DNA 4/10
“Tactical Flagella” +2 to attack speed
Growth available!
Neon Green blob
Size 2 Carnivore
Main Body with mouth: 4/4 : No Weapon
Speed: 2
Armor: 0
Food 1/10
DNA 2/10
Flagella +1 speed
Specials: Glowing (attracts more prey *and predators
*
Blast of light: Attack ability that paralyzes one enemy cell with a concentrated blast of light Uses 1 food
Energy reserves: You have the ability to go into negative food to use an abilty.
As usual, if I made any mistakes, point them out.