Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 24

Author Topic: An Evolutionary RTD (Turn 14)  (Read 23841 times)

smjjames

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #135 on: April 30, 2010, 09:27:10 am »

get magic attachment  ;)

and then psionic attachment

You don't even have any brain to use psionics with and other cells don't have any for you to control.

Regarding magic, if you evolve into some sea pixie, my cell (or its descendant) will eat you :)

Seriously, I thought we were going for biologically plausible stuff.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #136 on: April 30, 2010, 09:30:55 am »

get magic attachment  ;)

and then psionic attachment

You don't even have any brain to use psionics with and other cells don't have any for you to control.

Regarding magic, if you evolve into some sea pixie, my cell (or its descendant) will eat you :)

Seriously, I thought we were going for biologically plausible stuff.

ok than  :'( ill develop my a brain then Add a flagellum for speed
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

smjjames

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #137 on: April 30, 2010, 09:41:44 am »

I was joking about the sea pixie thing.

Probably should be careful with just saying a magic attatchment as it can be completely open to interpretation. However, Knight85, as the GM (or DM if you will), has the ultimate say here.
Logged

Knight85

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #138 on: April 30, 2010, 09:43:13 am »

get magic attachment  ;)

and then psionic attachment

You don't even have any brain to use psionics with and other cells don't have any for you to control.

Regarding magic, if you evolve into some sea pixie, my cell (or its descendant) will eat you :)

Seriously, I thought we were going for biologically plausible stuff.

ok than  :'( ill develop my a brain then Add a flagellum for speed

Ahem..
Quote
Go wild with your  part designs of anything non-magical, but be warned, the more outlandish it is, the worse it may backfire with a bad roll...and vice-versa 
Also a single celled organism trying to develop a brain might just... not work.  Not to mention I'm not modeling intelligence in this simulation.

Think outside the box a little , maybe even google some. There are some actual creatures with some pretty crazy abilities.
« Last Edit: April 30, 2010, 09:45:17 am by Knight85 »
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #139 on: April 30, 2010, 10:22:34 am »

get magic attachment  ;)

and then psionic attachment

You don't even have any brain to use psionics with and other cells don't have any for you to control.

Regarding magic, if you evolve into some sea pixie, my cell (or its descendant) will eat you :)

Seriously, I thought we were going for biologically plausible stuff.

ok than  :'( ill develop my a brain then Add a flagellum for speed

Ahem..
Quote
Go wild with your  part designs of anything non-magical, but be warned, the more outlandish it is, the worse it may backfire with a bad roll...and vice-versa 
Also a single celled organism trying to develop a brain might just... not work.  Not to mention I'm not modeling intelligence in this simulation.

Think outside the box a little , maybe even google some. There are some actual creatures with some pretty crazy abilities.

i have scaled down my evolution more and more
and i wil do so again
i make my mouth able to focus large amounts of absorbed light into a small beam then develpe fladgela for speed
in case of success ..... organism use hyper beam!!!!

edit: and shame on you for forcing me to resort to this
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Knight85

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #140 on: April 30, 2010, 10:23:42 am »

Quote
but be warned, the more outlandish it is, the worse it may backfire with a bad roll

That is all...
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #141 on: April 30, 2010, 10:24:33 am »

Quote
but be warned, the more outlandish it is, the worse it may backfire with a bad roll

That is all...

 :'( :'( :'( :'( :'(

why!

they have much stranger abilities
« Last Edit: April 30, 2010, 10:26:11 am by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Knight85

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #142 on: April 30, 2010, 10:30:48 am »

I didn't say you couldn't have it, its just you might end up a lot more glowing than you already are :)
Logged

NoctisVampire

  • Bay Watcher
  • Has withdrawn from society.
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #143 on: April 30, 2010, 12:59:31 pm »

maxicaxi: Have a throughout look of Sean Mirrsen's Multiworld RTD here in the forum...and you will know what "epic backfire for epic skill on [1]" means, then consider your options again...
At least I don't want a Hawking's mini black hole exploding nearby :D
Logged

Paranatural

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #144 on: April 30, 2010, 01:22:23 pm »

Oh come on guys, I think he has a brilliant plan. No guts, no glory!
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #145 on: April 30, 2010, 01:42:12 pm »

maxicaxi: Have a throughout look of Sean Mirrsen's Multiworld RTD here in the forum...and you will know what "epic backfire for epic skill on [1]" means, then consider your options again...
At least I don't want a Hawking's mini black hole exploding nearby :D

first yes second a mini black hole would destroy itself before becoming dangerous
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

smjjames

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #146 on: April 30, 2010, 03:10:38 pm »

maxicaxi: Have a throughout look of Sean Mirrsen's Multiworld RTD here in the forum...and you will know what "epic backfire for epic skill on [1]" means, then consider your options again...
At least I don't want a Hawking's mini black hole exploding nearby :D

first yes second a mini black hole would destroy itself before becoming dangerous

How about imploding in a burst of light? :)
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #147 on: April 30, 2010, 04:10:14 pm »

If it's imploding, it won't do much.  If it's exploding, it still wont do much unless you're in the correct wavelengths (visible won't do much, but correct wavelengths of microwaves could boil off water causing a human to explode, ultraviolet would give you a sunburn, and x-rays/gamma rays would give you cancer.)
Logged
All generalizations are false....including this one.

Knight85

  • Bay Watcher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #148 on: April 30, 2010, 04:44:17 pm »

Btw frelock, sorry I missed it, but I need you to adjust your orders.

Growth allows growing a "weapons platform" appendage and adding HP.

Mutation adds functional parts
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: An Evolutionary RTD (Turn 5)
« Reply #149 on: April 30, 2010, 07:22:05 pm »

Done, that better?
Logged
All generalizations are false....including this one.
Pages: 1 ... 8 9 [10] 11 12 ... 24