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Author Topic: An Evolutionary RTD (Turn 14)  (Read 23437 times)

NoctisVampire

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Re: An Evolutionary RTD (Turn 7)
« Reply #210 on: May 05, 2010, 10:36:42 am »

Well...seems like there's nothing effective I can do with attacking the Big Bad...
Actions:
Distraction Tactic. Distract the still active Cell A, away from others with my slightly better speed if possible, while collecting the algaes and cell parts I happens to ram into in the way.
Maybe we should finish up Cell B first? It can't dodge and fight back if it's disabled...and we don't want two of them active together.
Knight85: Can we get a rough stat of the enemies that we are up against?

EDIT: Changed action...messed up designations.
« Last Edit: May 05, 2010, 10:55:28 am by NoctisVampire »
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smjjames

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Re: An Evolutionary RTD (Turn 7)
« Reply #211 on: May 05, 2010, 10:39:58 am »

Knight85: Can we get a rough stat of the enemies that we are up against?

Agreed, that will help alot with planning on what to do next.

@Noctis: I initially said cell B, but actually meant cell A, which is what I'm planning on attacking and sucking the life out of.
« Last Edit: May 05, 2010, 10:44:10 am by smjjames »
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Toaster

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Re: An Evolutionary RTD (Turn 7)
« Reply #212 on: May 05, 2010, 10:43:03 am »

Noctis:  B is the stunned one.  A is alive.

I say A's hurt already- let's finish him while we can.  For all we know, he just needs a single hit.  If we knock him out this turn, we'll get one round of free hits on B.

Keep up the offensive!  Go for another ram on A.

(I'll change this if we get stats and a better plan presents itself.)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

smjjames

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Re: An Evolutionary RTD (Turn 7)
« Reply #213 on: May 05, 2010, 10:48:37 am »

I'm gonna play it safe this turn though given my recent bad rolls and snack on the stunned cell, can't fail that too badly.

Although if we get stats, I may change my plan depending on the situation.
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #214 on: May 05, 2010, 01:29:05 pm »

As far as stats, consider this, they're operating on a HP system just as you are. Look at the HP you all have then consider they're a little bit bigger and have one appendage with a weapon. They are however, slow.

Its quite possible to take the active one out this turn with good rolls, but it would take good rolls from all attacking.  As you may have noticed you can sometimes do things "above your ability" with a 6, of course there is the occasional bad overshoot as well. (Paralyzing of smjjames)

There is a possibility of a crit hit with a 5 or a 6 on the attack roll.

Also as you've probably been able to tell, good rolls by cooperating cells can sometimes lead to good outcomes (I roll for everyone, then play out the turn from there based on the rolls) a good example of this is the explosion of the cell earlier due to a hold/ram. (That was a low HP cell mind you)
« Last Edit: May 05, 2010, 01:33:50 pm by Knight85 »
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smjjames

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Re: An Evolutionary RTD (Turn 7)
« Reply #215 on: May 05, 2010, 01:58:48 pm »

Noctis:  B is the stunned one.  A is alive.

I say A's hurt already- let's finish him while we can.  For all we know, he just needs a single hit.  If we knock him out this turn, we'll get one round of free hits on B.

Keep up the offensive!  Go for another ram on A.

(I'll change this if we get stats and a better plan presents itself.)

Okay then, taking into account what Knight85 said, the fact that I don't have a dodge penalty anymore and that cell B is out of action for one more turn, I'll change my action.

Attempt to coordinate with Toaster (and anybody else) in attacking cell A. Rush towards a spot that is safe from the tail, latch on with pseudopoda and bite away at the cell.

If that cell dies this turn, feast on the DNA and meat.


EDIT: Mixed up the designations, but eh whatever, I think Knight may have figured out what I meant.
« Last Edit: May 06, 2010, 02:00:05 pm by smjjames »
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #216 on: May 05, 2010, 08:16:51 pm »

Looks like I still need orders from paranatural
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Paranatural

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Re: An Evolutionary RTD (Turn 7)
« Reply #217 on: May 05, 2010, 09:16:21 pm »

Sorry. I'll feed.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

smjjames

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Re: An Evolutionary RTD (Turn 7)
« Reply #218 on: May 05, 2010, 10:03:00 pm »

I think we're waiting for Frelock as well, but if you want to put him on AI for this turn......
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #219 on: May 06, 2010, 12:57:17 pm »

Ok Ill get this done with Frelock on AI unless he posts before I finish up a couple other things.
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #220 on: May 06, 2010, 02:04:08 pm »

Rolls are final numbers after modifiers.

Spoiler: Frelock (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: NoctisVampire (click to show/hide)

Spoiler: Toaster (click to show/hide)


Spoiler: maxicaxi (click to show/hide)

« Last Edit: May 06, 2010, 02:09:33 pm by Knight85 »
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #221 on: May 06, 2010, 02:11:05 pm »

Status
Spoiler: Frelock (click to show/hide)

Spoiler: smjjames (click to show/hide)

Spoiler: Paranatural (click to show/hide)

Spoiler: Noctisvampire (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: maxicaxi (click to show/hide)


Turn 9

So Cell A finally exploded. Parts of it not gathered up are still floating around (salvage available with no bonus.)
Cell B is still paralyzed for this turn.
The algae bloom is now at moderate level (no bonus)

Otherwise, the area is mostly the same.
« Last Edit: May 06, 2010, 02:29:19 pm by Knight85 »
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smjjames

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Re: An Evolutionary RTD (Turn 7)
« Reply #222 on: May 06, 2010, 02:19:25 pm »

Shouldn't I have 6 DNA?

Anyways, this turn is probably going to be a feeding frenzy among the three predators.

Quickly scoop up any food or DNA that happens to be leftover which are in the immediate area (I'm +1 from a growth stage) and then rush at cell B, mouth first.

Afterwards, gather any remaining food and DNA (concentrating on DNA), trying to compete against the other two predators.

After the feeding frenzy, if theres any rolls left, munch on a bit of algae just to see what happens (I wanted to do this earlier but we got interrupted by the ambush)
« Last Edit: May 06, 2010, 02:41:46 pm by smjjames »
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Knight85

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Re: An Evolutionary RTD (Turn 7)
« Reply #223 on: May 06, 2010, 02:27:35 pm »

Shouldn't I have 6 DNA?

Yep..
As usual, point out anything I miss. :)
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Toaster

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Re: An Evolutionary RTD (Turn 7)
« Reply #224 on: May 06, 2010, 02:34:14 pm »

Growth: Both points to main body.

Action: Eat all I can, focusing on DNA.  If there's time after the food's gone, get into position to hit B.


What, did everyone roll a 5 base?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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