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Author Topic: Tags for embarking pets?  (Read 3130 times)

Zargen

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Re: Tags for embarking pets?
« Reply #45 on: April 29, 2010, 01:43:07 am »

No I think they're good now. Got pincers, shoot rocks, and melt stuff. What more could you want? :P
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Max White

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Re: Tags for embarking pets?
« Reply #46 on: April 29, 2010, 01:47:25 am »

We could make them shoot shurikens and lightning...

Hygrom

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Re: Tags for embarking pets?
« Reply #47 on: April 29, 2010, 08:19:56 pm »

So what exactly would I have to do to apply steel skin to my dwarves?
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Ilmoran

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Re: Tags for embarking pets?
« Reply #48 on: April 29, 2010, 08:46:07 pm »

In creature standard, find this in the dwarf entry:

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]

and replace it with:

Code: [Select]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_MATERIAL:SKIN]
[TISSUE:STEEL]
[TISSUE_NAME:steel skin:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:STEEL:FAT:MUSCLE:BONE:CARTILAGE]

You could also add, under [CONNECTS]
Code: [Select]
[HEALING_RATE:100](or use a lower number for faster healing).  I'm not sure what leaving it out would do.  Normal skin also contains [VASCULAR], but I think that allows a wound to the skin to bleed, so you probably don't want that.

Edit:  And if for some reason that doesn't work, try removing the tags:  FUNCTIONAL, STRUCTURAL, and MUSCULAR.  Someone elses example of modified skin have them, but I don't know what they do or why they are there.
« Last Edit: April 29, 2010, 08:48:06 pm by Ilmoran »
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Max White

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Re: Tags for embarking pets?
« Reply #49 on: April 29, 2010, 08:50:11 pm »

That will cause an error.
You ALSO need to replace skin with steel in the descriptions. That bit used to always get me, so now it seems I can't forget it.

Hygrom

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Re: Tags for embarking pets?
« Reply #50 on: April 29, 2010, 08:58:33 pm »

The descriptions for skin in the dwarf file?
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Max White

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Re: Tags for embarking pets?
« Reply #51 on: April 29, 2010, 09:01:14 pm »

Yea, for example, replace this

Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]


With this!
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]


There might be some others hiding in there, but I'm not sure. Its also worth noting that this way, it will still say skin in the descriptions.

Hygrom

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Re: Tags for embarking pets?
« Reply #52 on: April 29, 2010, 09:02:16 pm »

Ah OK, Thanks for the help.  :D
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Ilmoran

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Re: Tags for embarking pets?
« Reply #53 on: April 29, 2010, 09:05:31 pm »

Yea, for example, replace this

Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]


With this!
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:STEEL]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]


There might be some others hiding in there, but I'm not sure. Its also worth noting that this way, it will still say skin in the descriptions.

Right, those silly descriptions.  Couldn't you change the TLCM_NOUN section to make it not say skin?  I know in my Tissue for the steel skin, I called it steel skin, so that may cause silliness, I don't know.  Seemed appropriate :-p
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Max White

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Re: Tags for embarking pets?
« Reply #54 on: April 29, 2010, 09:08:16 pm »

Oh for sure you could make it say steel skin, but then I would also be obliged to go through the colors and find one that suits steel skin.

Peach colored steel skin sounds strange.

Hygrom

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Re: Tags for embarking pets?
« Reply #55 on: April 29, 2010, 09:09:33 pm »

Could I in theory put any colors in there to get those in the in game descriptions? Say light blue if I wanted light blue steel skinned dwarves?
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Max White

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Re: Tags for embarking pets?
« Reply #56 on: April 29, 2010, 09:11:27 pm »

I'm relatively sure light blue would work, but there is a list of colors that work, and if you want others you need to mod them in. Yes that's right, even colors need to be modded in.

Ilmoran

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Re: Tags for embarking pets?
« Reply #57 on: April 29, 2010, 09:15:32 pm »

Oh for sure you could make it say steel skin, but then I would also be obliged to go through the colors and find one that suits steel skin.

Peach colored steel skin sounds strange.

Not if you think of it as metallic tints rather than flat shades  :D I mean peach steel skin would just mean somewhere in the family tree there was some copper contamination ;)
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Max White

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Re: Tags for embarking pets?
« Reply #58 on: April 29, 2010, 09:16:59 pm »

*facepalm*
Now I can't get the image of a dwarf trying to hit on a bronze colossus out of my head. Why must you do that to me!

Hygrom

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Re: Tags for embarking pets?
« Reply #59 on: April 29, 2010, 09:17:45 pm »

Where is the list of available colors found? (Which I'm guessing is where new ones would need to be inserted.)
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