quote:
Originally posted by Disruptive Idiot:
Currently, there is no drawback to making a beeline to the magma and taking advantage of the unlimited fuel source.
If a fire man shows up early on when you have no real defenses other then traps, and gets past them, your metalsmith will be torched.
Aside from that, i think that bi-seasonal maintence should be required for all the lava workshops. Volcanic glass /stone /etc builds up on the steel parts which touch the lava (which heats the object being melted) which need to be removed to keep the forge operating at peak efficency. As well, degredation to these steel parts due to this cleaning should also happen, so that eventually the steel that composes the smelter /forge heater would have to be melted and remade.
This may put the player in a position to either:
1) Heavilly rely on the lava, and open a large area along the rivers' side to remain operational.
2) Switch between lava power, and charcoal /coke when the lava forges and smelters are being cleaned.
Note: The cleaning intervals should be based on the number of times the forges have been used and then unused. So, if the player forges one object every quarter of a season, allowing alot of time between forges and smeltings, the forge may have to be cleaned more often then if he had them running non-stop. Repeat orders? Every dwarf has to sleep, drink, and eat, which means that the forge would be allowed time to be cooled; thus unless the player had 3 smiths per forge, the player would be able to keep the cleanings down, but his production rate would be terrible.