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Author Topic: Making a poison in 0.31  (Read 1031 times)

Argonnek

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Making a poison in 0.31
« on: April 24, 2010, 11:56:42 pm »

I want to make a poison that causes the sufferer to both vomit blood and rot their skin off, but I'm not sure how to go about it. Suggestions?

Max White

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Re: Making a poison in 0.31
« Reply #1 on: April 25, 2010, 12:00:13 am »

Ah, simple!
First you need a source for this poison, so what will it be? Animal, vegetable or mineral?
Do you want this poison to be made from animals, like spider venom, vegetables, like deadly night shade, or rocks, such as mercury poison?

Argonnek

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Re: Making a poison in 0.31
« Reply #2 on: April 25, 2010, 12:04:31 am »

Vegetable.
I'd like to cultivate it and have an adventurer inject it into the bloodstreams of the world's leaders.

Max White

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Re: Making a poison in 0.31
« Reply #3 on: April 25, 2010, 12:07:14 am »

Ok, so this could be a little tricky, but we shall deal with things as we get to them.
First thing we need to do is make ourselves a vegetable to produce the poison, so have you done this, if not do you know how to do this?

Argonnek

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Re: Making a poison in 0.31
« Reply #4 on: April 25, 2010, 12:16:03 am »

I make a quick plant for it:
Code: [Select]
[PLANT:TORTURE_CAP]
[NAME:torture cap][NAME_PLURAL:torture caps][ADJ:torture cap]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:3][PICKED_COLOR:1:0:1]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:3]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:length]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[SEED:torture cap seed:torture cap seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
Where do I go from there?

Max White

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Re: Making a poison in 0.31
« Reply #5 on: April 25, 2010, 12:19:35 am »

PERFECT!
Your more then half way done then! Now we just need to add a syndrome to the plant material. To start with, I want you to add some code between [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE] and [MATERIAL_VALUE:1]

Code to add is
      [SYNDROME]
         [SYN_NAME:put any name for the syndrome you want here]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]

Argonnek

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Re: Making a poison in 0.31
« Reply #6 on: April 25, 2010, 12:25:24 am »

Okay, done now what?

Max White

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Re: Making a poison in 0.31
« Reply #7 on: April 25, 2010, 12:28:36 am »

Now you have to make a choice!
Will the syndrome be inhaled by boiling the plant, be made on contact by anybody trying to carry the plant, or be injected?
I know you might think of going straight for injected, HOWEVER be warned that as of the current version, putting the plant matter on a sword and stabbing with it will not work, so I have no idea how you would inject it.

Yes, this is the tricky part.

Argonnek

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Re: Making a poison in 0.31
« Reply #8 on: April 25, 2010, 12:32:04 am »

To be perfectly honest, I had intended to make an extract of the plant be the poison while the plant itself would be harmless(ish). Is that workable?
Also, if I chose the inhale option, how would I go about boiling it?

Max White

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Re: Making a poison in 0.31
« Reply #9 on: April 25, 2010, 12:35:54 am »

Ah, I see. give me a second to shift through the raws.

An extract might be a little tricky. A powder seems possible, and you could most likely brew a poison drink, but an extract similar to poison taken from spiders wouldn't be possible.

Max White

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Re: Making a poison in 0.31
« Reply #10 on: April 25, 2010, 12:45:16 am »

Ok, I think I can do something for you!
Turns out I might be able to make a plant extract after all.

Remove the code I told you to add before, and UNDER the [MATERIAL_VALUE:1] add this
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen torture cap juice]
      [STATE_NAME_ADJ:LIQUID:torture cap juice]
      [STATE_NAME_ADJ:GAS:boiling torture cap juice]
      [MATERIAL_VALUE:100]
      [DISPLAY_COLOR:7:0:1]
      [EXTRACT_STORAGE:FLASK]
      [ENTERS_BLOOD]
      [PREFIX:NONE]
      [SYNDROME]

Argonnek

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Re: Making a poison in 0.31
« Reply #11 on: April 25, 2010, 12:51:31 am »

Alright... How would I go about infecting tree hugger retreats with this?

Max White

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Re: Making a poison in 0.31
« Reply #12 on: April 25, 2010, 12:54:41 am »

Well basically you get your hands on a vial or two of the stuff then inject, by any known means.
If you like I could just finish it myself, it can get a little tricky. My expertise lie in creature modding, so I have found one or two plot holes to this twisted tale of poison.

Final questions, do you want the syndrome to start acting instantly, or have a delayed reaction, do you want deadly or not so bad, and do you want it to ever were off?

Max White

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Re: Making a poison in 0.31
« Reply #13 on: April 25, 2010, 01:01:42 am »

Spoiler (click to show/hide)


That should just about do it. Just say if you want to change anything.

Argonnek

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Re: Making a poison in 0.31
« Reply #14 on: April 25, 2010, 01:03:46 am »

Thank you very much. Now, all I have to do is get it into an elven bloodstream.
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