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Author Topic: Phillip's Quest, a Roleplaying Dnd Rtd.  (Read 10424 times)

Terrahex

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #60 on: April 27, 2010, 04:36:24 pm »

I will pick up the remains of the lock then identify whther my items are blessed or cursed... hopefully the first one

I will not open the door yet, I will not give away the key, and I will let everyone else rest before unlocking the door next turn.

Also, that map is very confusing  :-\  ???  :o
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Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #61 on: April 27, 2010, 04:43:09 pm »

I will pick up the remains of the lock then identify whther my items are blessed or cursed... hopefully the first one

I will not open the door yet, I will not give away the key, and I will let everyone else rest before unlocking the door next turn.

Also, that map is very confusing  :-\  ???  :o
The large wooden thing is the stairway, the 2x1 item next to the stairway is a Iron Chest, the thing West to the stairway is a Metal Door.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Terrahex

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #62 on: April 27, 2010, 04:52:26 pm »

I will pick up the remains of the lock then identify whther my items are blessed or cursed... hopefully the first one

I will not open the door yet, I will not give away the key, and I will let everyone else rest before unlocking the door next turn.

Also, that map is very confusing  :-\  ???  :o
The large wooden thing is the stairway, the 2x1 item next to the stairway is a Iron Chest, the thing West to the stairway is a Metal Door.
Ahh, the thing that bruised my foot... I couldn't tell whether it was an aerial view or... well i don't know what.
« Last Edit: April 27, 2010, 04:54:14 pm by Terrahex »
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Frelock

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #63 on: April 27, 2010, 05:06:13 pm »

Diagnose Terrahex's left foot.

Diagnose Terrahex's right foot.

Take up defensive position beside door
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Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #64 on: April 27, 2010, 05:17:16 pm »

Probably need to increase  your dungeon "scale" a bit, maybe a larger room, also what's with the white space?  Is it undiscovered area or something?


Pickup and Examine Orb (seems like it might be magically useful)
Examine my staff and see if I can figure out how to control how it zaps so I don't just create donkeys everywhere.
Assuming we aren't being attacked by something, meditate one more time to increase MP


Dog
Sniff around a bit, see if you can detect whats on the other side of the door.
Three barks if you're sure it's hostile. Two if friendly  One if ????
Take it easy, but be prepared to assist Phillip if anything busts through the door.

Rat
Just stay out of the way until everyone is ready to move on.
Assuming nothing busts in the door, do whatever the heck you want to relax

Donkey
Position yourself near the door, ready to kick the crap out of anything that tries coming in.
« Last Edit: April 27, 2010, 05:30:51 pm by Knight85 »
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Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #65 on: April 27, 2010, 05:37:33 pm »

Probably need to increase  your dungeon "scale" a bit, maybe a larger room, also what's with the white space?  Is it undiscovered area or something?

Ok, and the white is unexplored, I will try to fix that, I am sorry, but I might switch the program to find one I feel, Accepted with, because the one with the nice graphics does not have a lot of items I can distinguish.

So if you have anymore! you could post them, I am still 'Undetermined on what Map I should do. I could 'Paint.net' the maps as I can draw.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #66 on: April 27, 2010, 05:42:10 pm »

You might try that rpgmapper one, graphics aren't as fancy, but you can make more clear and concise maps also determined by squares, but smaller ones looking at the screenshot.
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Paranatural

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #67 on: April 27, 2010, 05:44:33 pm »

I'm getting nowhere fast.

1.  Practice with my sword.

2.  Practice with my shield.

3.  Practice with my armor.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #68 on: April 27, 2010, 07:30:37 pm »

Well, Since Terrahex is going to be rude, I will have to do actions inside the room, and I am increasing the effectivness of all monsters as I forgot we are using Iron equipment. As for my character, he will Practice his weapon speed by pretending so stab imaginary things for the remainder of turn 6.

Actions are Overruled to Attack the beast If anything comes in the room, ANYTHING!

Turn 6

Terrahex

You Pick up the Remains of the (UC) lock's chest. Hoping you might be able to fix it later.

You start to Identify the (UK)Orb, you notice it is made out of hardened glass, but you still can't tell what kind of Orb it is.

You start to Identify the (UK)Copper Key, You realize that it is a (UC)Copper Key
Yeah, maybe door opening?

Frelock

You try to Diagnose Terrahex's Left Foot.
Spoiler (click to show/hide)
Success! His Left Foot shows no signs of infection's. It will start Bleeding in 2 turns, will heal in 4 turns. best advice is not to use your feet much. Plus 10 in Wound!

You try to Diagnose Terrahex's Right Foot.
Spoiler (click to show/hide)
Success! His Right Foot shows no signs of infection's. It will start Bleeding in 2 turns, will heal in 4 turns. best advice is not to use your feet much. Plus 10 in Wound!

You get ready at the door.
Good, maybe you could hold that handle strap for something more important?

Knight85

Since Terrahex has the Orb, you can't Examine it yet.

You look at the staff, knowing that donkeys don't just spawn out of no where, maybe because your skill is Conjuration, it turned his lower body into a Living Donkey, might wanna make sure you don't create some Beholder with flaming powers running around.

You sit down, cross your legs and connect to magical world. You refill your Mana!
Yay mana refill!

Medium Sized Dog

You sniff around to see if you could see if anything could be on the other side of the door. You bark once, then you managed to tell your master it smells like rotting flesh.

You get next to Phillip, as he would know what to do!
Good Doggy!

Large Rat

You wait at the door, knowing the second it opens, you are running inside.
Can't stop it from running inside.

Donkey

You move a bit to the front of the door just enough were you won't get hit if it is pushed open.

You ready yourself if anything gets trough the damn door!
I have nothing to say.

Paranatural

You attempt to practice with your sword.
Spoiler (click to show/hide)
Pass! You learn a little, just enough. Plus 5 in Sword Skill!

You attempt to practice with your shield.
Spoiler (click to show/hide)
slimmed! You learn nothing, but at least you did not injure yourself!.

You attempt to practice with your Armor.
Spoiler (click to show/hide)
Ouch! You accidentally stabbed yourself in the arm! It is stuck there! You are bleeding Moderately!
OUCH! That hirts!

Phillip

You train on hitting faster by stabbing!
Spoiler (click to show/hide)
Gain!You gain a Dexterity point!

You train on hitting faster by stabbing!
Spoiler (click to show/hide)
Slim Did not gain anything, only straining yourself

You train on hitting faster by stabbing!
Spoiler (click to show/hide)
Slim Did not gain anything, only straining yourself
Not bad, but shows how hard it is to gain a stat.

Group

Still in the damn room? Open the door, or bash it down, before the noises come back. You hear loud screaming!Something Disappears!

Same Map as before.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Frelock

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #69 on: April 27, 2010, 08:57:22 pm »

Grab Bandage from Terrahex

Diagnose Paranatural's wound.

Clean Paranatural's wound.
« Last Edit: April 28, 2010, 03:13:56 am by Frelock »
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Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #70 on: April 27, 2010, 10:06:01 pm »

Grab Bandage from Terrahex

Diagnose Paranatural's wound.

Dress Paranatural's wound.

With the Sword still in there? Ouch.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #71 on: April 27, 2010, 10:29:09 pm »

Grab Bandage from Terrahex

Diagnose Paranatural's wound.

Dress Paranatural's wound.

With the Sword still in there? Ouch.

Maybe Terrahex should pull it out so he can tend to the wound :)
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Frelock

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #72 on: April 28, 2010, 03:14:54 am »

No, if you take it out that will only increase the bleeding!  You've got to leave it in, and then use it as a conversational piece.

Also note the corresponding change of action.
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Paranatural

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #73 on: April 28, 2010, 08:18:59 am »

Oh, come on.

I help people pull my sword out of my arm. I'm gonna need that arm.

Thank Frelock.

If the door is opened and stuff attacks us, attack it back.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #74 on: April 28, 2010, 08:49:58 am »

I open the door after the wounded is tended to. or if it's not tended to. I didn't mean to make everyone mad at me
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