Well, Since Terrahex is going to be rude, I will have to do actions inside the room, and I am increasing the effectivness of all monsters as I forgot we are using Iron equipment. As for my character,
he will Practice his weapon speed by pretending so stab imaginary things for the remainder of turn 6.Actions are Overruled to Attack the beast If anything comes in the room, ANYTHING!Turn 6TerrahexYou Pick up the Remains of the
(UC) lock's chest. Hoping you might be able to fix it later.
You start to Identify the (UK)Orb, you notice it is made out of hardened glass, but you still can't tell what kind of Orb it is.
You start to Identify the (UK)Copper Key, You realize that it is a (UC)Copper Key
Yeah, maybe door opening?FrelockYou try to Diagnose Terrahex's Left Foot.
Success! His Left Foot shows no signs of infection's.
It will start Bleeding in 2 turns, will heal in 4 turns. best advice is not to use your feet much. Plus 10 in Wound!You try to Diagnose Terrahex's Right Foot.
Success! His Right Foot shows no signs of infection's.
It will start Bleeding in 2 turns, will heal in 4 turns. best advice is not to use your feet much. Plus 10 in Wound!You get ready at the door.
Good, maybe you could hold that handle strap for something more important?Knight85Since Terrahex has the Orb, you can't Examine it yet.
You look at the staff, knowing that donkeys don't just spawn out of no where, maybe because your skill is Conjuration, it turned his lower body into a Living Donkey, might wanna make sure you don't create some Beholder with flaming powers running around.
You sit down, cross your legs and connect to magical world.
You refill your Mana!Yay mana refill!Medium Sized DogYou sniff around to see if you could see if anything could be on the other side of the door. You bark once, then you managed to tell your master it smells like rotting flesh.
You get next to Phillip, as he would know what to do!
Good Doggy!Large RatYou wait at the door, knowing the second it opens, you are running inside.
Can't stop it from running inside.DonkeyYou move a bit to the front of the door just enough were you won't get hit if it is pushed open.
You ready yourself if anything gets trough the damn door!
I have nothing to say.ParanaturalYou attempt to practice with your sword.
5skill+1dexterity+4luck - 5failing and injuring someone+2failing and Injuring yourself+2Diffuculty
Pass! You learn a little, just enough.
Plus 5 in Sword Skill!You attempt to practice with your shield.
3skill+1dexterity+4luck - 5Missing+2Diffuculty
slimmed! You learn nothing, but at least you did not injure yourself!.
You attempt to practice with your Armor.
1dexterity+4luck - 5Missing+2Diffuculty
Ouch! You accidentally stabbed yourself in the arm! It is stuck there! You are bleeding Moderately!OUCH! That hirts!PhillipYou train on hitting faster by stabbing!
5spear+1dex+4luck+5due to rest - 5statgain+4diffuculty
Gain!You gain a Dexterity point!You train on hitting faster by stabbing!
5spear+1dex+4luck - 5statgain+4diffuculty
Slim Did not gain anything, only straining yourself
You train on hitting faster by stabbing!
5spear+1dex+4luck - 5statgain+4diffuculty
Slim Did not gain anything, only straining yourself
Not bad, but shows how hard it is to gain a stat.GroupStill in the damn room? Open the door, or bash it down, before the noises come back.
You hear loud screaming!Something Disappears!Same Map as before.