This is going to be a more of a your-action-choosing Role-play, I will Try to make sure I don't lose any information.RULES!1. Have fun, or be punished with death.
2. Don't be a dike and go ape-shit, well, you can go ape-shit, but you need a reason such as drinking a potion, and I decide it made you go ape-shit.
3. No telling me what to do, remember, I control all actions and I could just lower your luck or karma.
4. You are allowed up to three actions, any actions you add beyond your third are ignored and set in a dwarven furnace for bar-making.
5. Your player can not die due to actions of other players, but if someone pulls a lever making the floor disappear, that's different.
6. No 1337 shooting lasers with 133ter lasersights!, The only way to have anything beyond a mithril-type weapon will be magical based on your karma (if it is cursed or blessed)
and Luck (finding them in markets/boxes) This rules does not apply to wishes, you may wish for a 1337 shooting lasers with 133ter lasersights.
7. You are allowed two players, unless you summon them magically. But your second player has a stat penalty and stat gain penalty.
8. You are allowed to leave the dungeon at anytime (It's how you win basically, you leave, and win, hopefully with some good stuff.
9. You are allowed to re-enter the cave if you have left, though anything not equipped onto you when you left, is not with you unless of some other magical reason.
10. Phillip is the leader, If he dies, you lose, so throw your second player in-front of him if he is being shot at by some arrows.
11. You should examine the room before you do anything, if you Go through door 1 and then Grab rock from roof You may have just disturbed a dragons egg in a room that is twisty laying upside down.
12. Be far, Don't be the asshole with 40 pieces of food and let everyone starve, it is not enforced, but is frowned upon.
13. You don't pick your starting anything, I do.
14. I will deal a turn once every player has locked in there answers.
I will add more to the rules as they go along.
Active Players(I list AI players)Phillip-Meanmelter
Paranatural-Paranatural
Terrahex-Terrahex
Frelock-Frelock
Large Rat-Knight85
Medium Sized Dog-Knight85
Donkey-AI
Young Leading Troglodyte-AI, Might be Hostile.
Young Troglodyte-AI, Might be Hostile.
Young Troglodyte-AI, Might be Hostile.
Young Troglodyte-AI, Might be Hostile.
Young Troglodyte-AI, Might be Hostile.
Young Troglodyte-AI, Might be Hostile.
Dead Players(I list AI players)A Large Dead Rat-Death are reasons unknown. Should investigate more into it.
Lesser Kobold-Death by Frelock getting plenty of Critical hits on it and finally chopping it in half!
Players Equipment/stats/skills/and other infoPhillipAge: 21
Race:Human
Strength: 10
Toughness: 11
Constitution: 12
Dexterity: 16
Wisdom: 10
Intelligence: 10
Luck: 40
Karma: 53
Skills
Spear Proficient: Can use a spear quite well, you have adapted very far in using this weapon, it grants you the ability to Spear Block and Spear Bash
Shield Novice: You understand the Importance of a shield, kinda, with a little more use, you might be able to get much better with one of these Circular objects.
Cooking Proficient: You can make a dish out of a lot of stuff now, you have gained the ability to make a meal out of mostly anything and still please everyone.
Insight : You don't have to see to believe, litterly.
Blacksmith Novice: You can repair an Item in some ways, don't expect to get a better one in the process.
Natural Abilities
Flesh-seeker (Uber rare): You can see bare skin through armor, walls, doors, anything. This grants you a bonus in seeing your enemy's weak-spots and objects. This skill is active for two turns and takes 5 to charge.
Inventory
(UC)Iron Helmet-E
(UC)Iron breastplate-E
(UC)Bronze Shield-E
(UC)Iron Spear-E
(UC)Iron Leggings-E
(UC)Iron boots-E
(UC)Thick Potion
(UC)9 Healing Potions
(UC)2 Mana restoring Potions
(UC)A Scroll
Injuries
None
ParanaturalAge:26
Strength:12
Toughness:12
Constitution: 14
Dexterity: 10
Wisdom: 10
Intelligence: 10
Luck: 40
Karma: 49
Skills
Sword Proficient: Can use a sword quite well, you have adapted very far in using this weapon, it grants you the ability to Sword Block and Sword Bash(5/500)
Shield Novice: You understand the Importance of a shield, kinda, with a little more use, you might be able to get much better with one of these Circular objects.
In the pink: Your wounds heal fast, and I mean, FAST!
Farseer: You can see a great amount of distance, if nothing is in your way.
War Cry: Strike a mighty yell that sends enemy running.
Natural Abilities
None, Try gaining one somehow.
Inventory
(UC)Iron Helmet-E
(UC)Iron breastplate-E
(UC)Bronze Shield-E
(UC)Iron Sword
(UC)Iron Leggings-E
(UC)Iron boots-E
(UC)Thick Potion
(UC)6 Healing Potions
(UC)4 Mana restoring Potions
(UC)Tin Spoon
(UC)Leather Cloth
Injuries
TerrahexAge:34
Strength:13
Toughness:11
Constitution: 13
Dexterity: 10
Wisdom: 12
Intelligence: 9
Luck: 40
Karma: 52
Skills
Sword Proficient: Can use a sword quite well, you have adapted very far in using this weapon, it grants you the ability to Sword Block and Sword Bash(10/500)
Shield Novice: You understand the Importance of a shield, kinda, with a little more use, you might be able to get much better with one of these Circular objects.
Swimming Novice: You understand the difference between Lava and water.
First Strike: You can hit an enemy first, regardless.
Animal Taming Dabbling: You should work on this. (20/50)
Natural Abilities
None, Try gaining one somehow.
Inventory
(UC)Iron Helmet-E
(UC)Iron breastplate-E
(UC)Bronze Shield-E
(UC)Iron Sword-E
(UC)Iron Leggings-E
(UC)Iron boots-E
(UC)Thick Potion
(UC)10 Healing Potions
(UC)1 Mana restoring Potions
(UK)Hardened Glass Orb
(UC)Copper Key
(UK)Bolas
(UK)Bandage
(UK)Elven Chain Mail
Injuries
Bruise on your Left Foot - 1 dexterity and toughness. It will start Bleeding in 1 turns, will heal in 3 turns.
Bruise on your Left Foot - 1 dexterity and toughness. It will start Bleeding in 1 turns, will heal in 3 turns.
FrelockAge:42
Strength:14
Toughness:13
Constitution: 12
Dexterity: 17
Wisdom: 10
Intelligence: 7
Luck: 40
Karma: 54
Skills
Axe Proficient: Can use a axe quite well, you have adapted very far in using this weapon, it grants you the ability to Axe Block and Axe Bash(50/500)
Shield Novice: You understand the Importance of a shield, kinda, with a little more use, you might be able to get much better with one of these Circular objects.
Wound Expert: You know a wound from a cut to a serious disease infection, This allows you to take care of even the most needy patients and take care of a wound like no other. This allows you to Dress A Wound, Clean A Wound, Casturize A Wound, Diagnostic, and Find Weak Spot (40/1000)
Mapist: You remember the Directions and never forget where things are!
Dual Weilding Novice: Not bad, even though it is an Orcish act (10/100)
Natural Abilities
Natural Potent (uncommon)- you smell a smell no-one else haves, it smells good, so you are better negotiating.
Inventory
(UC)Iron Helmet-E
(UC)Iron breastplate-E
(UC)Bronze Shield-Broken Handel Straps.
(UC)Iron Hatchet-E
(UC)Iron Leggings-E
(UC)Iron boots-E
(UC)Thick Potion
(UC)10 Healing Potions
(UC)1 Mana restoring Potions
(UK)Bronze Axe-E
(UC)Right part of a Lesser Kobold's Head.
(UC)Left part of a Lesser Kobold's Head.
Injuries
none
Knight85Age:16
Strength:11
Toughness:11
Constitution: 12
Dexterity: 12
Wisdom: 14/13
Intelligence: 15
Luck: 43
Karma: 47
Skills
Conjurer: You can summon lesser, weaker types of beast. (22/200)
Magical: You gain a bonus in all scroll reading,identifying items, and many other magical abilities.
Brewer Proficient: You can brew a drink well, if you have the supplies. You can now Mix drinks and Hit a 'plant' with a rock to get a natural juice if any.
Archeologist novice: You can read some stuff on the wall and understand what the mean, most of the time.
Animal Taming Dabbling: Yeah, you should work on this. (10/50)
Animal Training Dabbling: Work on this too! (30/50)
Natural Abilities
None, Try gaining one somehow.
Inventory
(UC)Iron Helmet-E
(UC)Iron breastplate-E
(UC)Bronze Shield-E
(B)Oak Staff-E +1 in Wisdom
(UC)Iron Leggings-E
(UC)Iron boots-E
(UC)Thick Potion
(UC)2 Healing Potions
(UC)8 Mana restoring Potions
(UC)Scroll Of Identify
Injuries
None
Medium Sized DogAge:8 (dog Years)
Strength:6
Toughness:5
Constitution: 5
Dexterity: 5
Wisdom: 5
Intelligence: 5
Luck: 30
Karma: Unknown
Natural Abilities
See Far: You can see quite far, farther than the human Eye, could make a good scout.
Runner: You can run very far and very fast giving you +5 in Dexterity and you would make a great scout.
Smell: You could smell a rat a mile away, more than just a back-up plan when someone goes missing.
Enhancements
Leather Leg - +3 in blunt attacks to left arm, +1 Speed.
Injuries
Bruise on Upper Torso, Lower Torso and Front right paw. -1 Toughness.
Large RatAge:3
Strength:4
Toughness:4
Constitution: 3
Dexterity: 4
Wisdom: 3
Intelligence: 3
Luck: 30
Karma: Unknown
Natural Abilities
Vermin - You do not need water or food.
Call-for-Help - this is in creatures that are usually small, it allows them to call for more of there kind.
Injuries
none
DonkeyAge:8
Strength:5
Toughness:5
Constitution: 6
Dexterity: 2
Wisdom: 2
Intelligence: 2
Luck: 30
Karma: Unknown
Natural Abilities
Stubborn - You put down a hard deal in in everything, you do what you feel like it, and you don't let some bitch tell you what to do, you do what you feel like doing, most of the time.
Injuries
Unknown
TroglodyteAge:6
Strength:7
Toughness:7
Constitution: 8
Dexterity: 5
Wisdom: 5
Intelligence: 7
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
Leading TroglodyteAge:8
Strength:8
Toughness:8
Constitution: 9
Dexterity: 6
Wisdom: 6
Intelligence: 8
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
TroglodyteAge:6
Strength:7
Toughness:7
Constitution: 8
Dexterity: 5
Wisdom: 5
Intelligence: 7
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
TroglodyteAge:6
Strength:7
Toughness:7
Constitution: 8
Dexterity: 5
Wisdom: 5
Intelligence: 7
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
TroglodyteAge:6
Strength:7
Toughness:7
Constitution: 8
Dexterity: 5
Wisdom: 5
Intelligence: 7
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
TroglodyteAge:6
Strength:7
Toughness:7
Constitution: 8
Dexterity: 5
Wisdom: 5
Intelligence: 7
Luck: Unknown
Karma: Unknown
Natural Abilities
Unknown
Inventory
(UC)Tower-cap Shield-E
(UC)Tower-Cap Spear-E
Injuries
None
Floor Two