Thanks all.
I'm not done yet, though.
Particularly, the information about the Ranges still has a few questions about it:
STRENGTH/MEMORY/ETC. <- These are hardcoded? One couldn't make, (now this is an example), a [MENT_ATT_RANGE:HILARIOUSNESS:VARIABLES] ?
And further, do the numbers themselves hold an inherent meaning? I recall reading that the various numbers affect their description, reaching a certain value displaces you that much from the normal, etc. - However, for these numbers, does it matter which numbers it is? Would
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:75:75:75:75:75:125]
hold a different meaning than
[BODY_APPEARANCE_MODIFIER:BROADNESS:3:3:3:3:3:3:5] (a simplified proportion)?
Now, a question about Castes:
What information cannot be caste specific? I want to know how far I can push it with various castes of a single species. For instance, can they have unique tiles, personalities, body constructions, intelligence, tissues, sizes, appearances, mannerisms, frequencies, etc. ?
Another way of looking at the question: Is there anything in the "Dwarf" all-caste information that could not be made caste specific?
Further: I'm going to assume that combat values and abilities can be caste-specific. So, this means one could create natural weapons and such for a specific caste. . .