How economy worked in ancient and medieval times, especially for small communities:
right of wealth distribution was one of most important rights and duties of leaders. Starting from food to rare valuable things. Usually they did only distribution of excess and deficit goods according to recent behavior and achievements of clan members. Few gifts even could grant higher social position. Better the 'gifts management' is - better the reputation and authority of leader.
In early protostates all skilled crafters were controlled by high authorities and made things for their requests. Things were made for own use mostly, but with excess and were distributed as gifts to subordinates and as diplomatic offers. Kind of this system existed long time in many countries even with quite developed market system. Servants in houses of nobles made a lot of things to masters for free as duty or tribute of respect and got some gifts back also.
Value of things always was quite subjective.
What could be made in DF:
- all things with quality above average used in fortress should be distributed only by leader for some achievements or for certain proposes. For example, warrior who killed few goblins in last battle could receive *silk socks*. Same warrior wounded in battle could also receive an amulet which will improve his mood and make healing faster. It also good way to improve mood of depressed dwarfs, but such behavior makes gifts less valuable.
Clever leader knows what kind of things dwarfs likes and mandate production or purchase of them beforehand. May be we should ask for special "prize" objects to be introduced, like medals.
Finally, just imagine picture on the wall "Great countess Urist grants the Champion Lor Tetothast with Uzerbkaster axe for victory over dreadful Zombie Dragon Drumbambum".
Prizes for quests in adventure mode also would fit into this "legendary gifts" scheme and would be recorded in annals;
- leader should provide food and things for important parties and funeral feasts, ritual gifts could be presented in course of them;
- usual dwarf also should make gifts sometimes;
- weapons and armors should be assigned only by Guard commander or by player (especially heavy decorated expensive ones);
- production mandates should specify quality level;
- if there are not enough basic things, nobles also could mandate it's production. For example, soon after arrival outpost leader could order few beds, table and chairs. May be it shouldn't be mandate, but kind of advise to player what should be produced;
- only adequately presented common items could be available for trade, any deficit or important items would be presented to leader or expropriated with or without some compensation
. Only food excesses could be available for trade (also except best ones). So economic becomes heavily regulated as it was those times in reality;
- dwarfs ready to pay more for preferred things;
- interracial trade prices should be altered according to value of things to those races. Elfes could sell wooden items for usual prices and refuse or pay little if you want to sell it to them. Human traders should pay less for small or narrow clothes.