Program FFoF has shut down unexpectedly...
Automatically restarting...
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Command equations operating...
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Commands complete.
White: I will move one south and one south east.
Cyan: North, North East
ellow will move northwest, then sculpt the pillar to his east into a rabbit-shaped golem without damaging the structural integrity of the cavern or source stone, and imbue it with abilities similar to a very strong living being of similar size and weight, a pleasant, servile personality towards myself, not spectacular but reasonable cognitive abilities, and senses similar in type and strength to my own.
RED
move south then southwest.
Blue will move one space to the south.
Blue will summon a creature that obeys only Clade the blue Combusting Cuckoo of Chile ( I command it by saying: 'Creature, go do this:' followed by my command ), can hear Clade's voice from anywhere, has unlimited killing abilities, automatically disarms traps wherever it goes in, can destroy walls, will never attack blue cuckoo's that are named Clade, and the creature will spawn in exactly the middle of the playing field ( from the overhead view of the map you gave us earlier ).
Purple: 1: Tear down the boulder east of us. Any parts of the stone mustn't harm Ozzy in any way, and any traps in the stone do not trigger.
2:Walk east. Without falling down, tripping on anything, or getting wounded by anything.
green
I go nw, then yell OMGITSGOMMACRUSH, while madly kicking wall to the west (activating any traps, that are there)!
Six players detected,
seventh slot shall remain unused for this turn when player cheddarius swaps over to it.(Command line error)
In compensation cheddarius shall be awarded control of "flan the flying flamingo of floom" when activated.
Outputting map.
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Map complete
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Result complete...
Nothing bad has occurred, only the things the players attempted to summon failed, either destroyed/ not summoned at all or were not specified in the time...
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Awaiting player input.
>:_
(Next post i will go into the depth of the counters but meh, this post was just fixing up the first post...)
ROUND 1, ACTION TURN 2 BEGIN