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Author Topic: --GUIDE-- Shaostoul's Guide  (Read 87503 times)

masakhan

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #105 on: May 05, 2010, 07:37:21 pm »

Also try:
[REAGENT:A:15000:THREAD:NO_SUBTYPE:PLANT_MAT:COTTON_MITHRIL:THREAD]
[REAGENT:A:15000:CLOTH:NO_SUBTYPE:PLANT_MAT:COTTON_MITHRIL:THREAD]

I think NONE only works in the product declaration?
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Alkyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #106 on: May 05, 2010, 07:54:24 pm »

Try:
[REAGENT:A:15000:CLOTH:NONE:PLANT_MAT:COTTON_MITHRIL:THREAD]

Worked perfectly.  :D  It takes two bolts of mithril cotton cloth to make one bar o' mithril.  Thanks.  Now to go edit things to more reasonable levels and then think of my next project.  I was thinking maybe creating a plant that can be harvested for feul.  Like seeweed in olden days.
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Since when has practical had anything to do with dwarfy?

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #107 on: May 05, 2010, 07:55:37 pm »

Well I gotta go for now, I'll play with the idea and see if I come up with anything.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

masakhan

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #108 on: May 05, 2010, 08:01:05 pm »

Did they collect the thread for the reaction, or did they grab pieces of cloth instead?
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Alkyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #109 on: May 05, 2010, 08:06:13 pm »

Did they collect the thread for the reaction, or did they grab pieces of cloth instead?
They ignored the thread and went straight for the cloth.  Considering this is metal for nothing, I'm not worried about a couple extra steps added.
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Since when has practical had anything to do with dwarfy?

Flaede

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #110 on: May 05, 2010, 08:35:37 pm »

Shaostoul, it sounds like you are making "turtles" like I made "dwarves" in the previous version. Random vermin that ACT like they are what they're supposed to be, but aren't actually. It's like fairy gold. Fairy-turtles?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Aklyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #111 on: May 06, 2010, 07:42:19 pm »

Its awesome that you have a working slade reaction, but I can't make any weaponry out of it except rock short swords. is there anyway to nudge slade into the metalsmith's weapon menu? (or a custom reaction way to make warhammers or armor specifically out of slade?)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #112 on: May 06, 2010, 08:10:14 pm »

Well, Aklyon... I'll get a little specific...

You need to take this (slade entry)
Spoiler (click to show/hide)

And make it into a metal (like adamantine)
Spoiler (click to show/hide)

You have to find out all of which you need to fix/change, to turn it into a metal. I would do it the way adamantine is done mostly. How it has "raw adamantine" which is the stone and the "adamantine wafers" which is the metal. You don't have to make the slade wafers though. If you want, I could try to change the entry around to make it work, but I'm not going to test it.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Alkyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #113 on: May 06, 2010, 09:14:52 pm »

Ack, I thought you were talking to me Shaostoul.

Curse you Aklyon for having a name that's only two letter different than mine!
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Since when has practical had anything to do with dwarfy?

Aklyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #114 on: May 06, 2010, 10:26:19 pm »

Ack, I thought you were talking to me Shaostoul.

Curse you Aklyon for having a name that's only two letter different than mine!
Curse you too! I thought the forum had glitched and said my post was new again!
« Last Edit: May 06, 2010, 10:29:37 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #115 on: May 06, 2010, 10:28:07 pm »

w/e... it's to whoever needed the slade entry about metal. my offer still sorta stands... playing killing floor at the moment.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Aklyon

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #116 on: May 06, 2010, 10:29:58 pm »

I'll test it if you want, Shaostoul. If i'm going to make a cheat fortress, i might as well cheat as much as possible.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #117 on: May 06, 2010, 10:31:31 pm »

Whatever works. As I said before, just try to "copy" the way adamantine is. (raw ada and bar ada)

Seems like slade already has the ground work for it to be a metal, so there's a lot you don't have to worry about. Just making it an actual metal is the issue now.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Grimlocke

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #118 on: May 07, 2010, 02:03:34 am »

Remove [IS_STONE], tadaaa! your done.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

meeneque

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Re: --GUIDE-- Shaostoul's Modding Guide --Helping you, Helping me--
« Reply #119 on: May 07, 2010, 02:20:35 pm »

Just a friendly bump to keep it on top until stickified!
Great job!
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