Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Sticky this thread?

Yes
- 304 (93.3%)
No
- 22 (6.7%)

Total Members Voted: 326


Pages: 1 [2] 3 4 ... 29

Author Topic: --GUIDE-- Shaostoul's Guide  (Read 87470 times)

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #15 on: April 23, 2010, 04:31:40 pm »

Well that's the thing. I kinda hope it never gets finished. It gives me something to do, I get to help the community and it's kinda fun.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #16 on: April 23, 2010, 05:05:45 pm »

...Why is the guide on fire, again?
Logged

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #17 on: April 23, 2010, 07:17:06 pm »

I thought fire was !!name!!...
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #18 on: April 23, 2010, 09:44:53 pm »

Alright so I FINALLY got through the mineral, stone, metal and gem reactions... and can I say - The ******* gem entry was LOOOOOOOOOOOOOOOONG as **** I was beginning to doubt my own existence! I'm not too sure how I'm going to make the workshops look, so if ANYONE has any ideas of how they should look or preference.... They'll probably just look something simliar to the cheat workshop or whatever.... Idno... I'm going to play around with that workshop builder program...

ANYWHO!

Reactions are up only at the present moment, I'll throw in the permitted dealios shortly after this post.

I'll be testing everything, to make sure I get all of em... after I get the workshop done and all, but for now... yeah...
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #19 on: April 23, 2010, 10:48:13 pm »

Okay everyone the Minerals, Stones, Metals and Gems ALL WORK! The shops work with them as well, don't forget to permit your reactions and buildings!
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #20 on: April 23, 2010, 11:00:08 pm »

Urist McModder has admired a !!Shaostoul's Modding Guide!! lately.
!!Urist McModder!! has died in the heat.
Logged

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #21 on: April 23, 2010, 11:57:41 pm »

That's right! You Urists can't handle this! YOU CAN'T HANDLE IT!

*sniff sniff*

What's that smell?
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Goran

  • Bay Watcher
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #22 on: April 24, 2010, 02:22:52 am »

Please expand with bones, shell, horns, ivory, teeth and skulls.
Logged

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #23 on: April 24, 2010, 02:32:07 am »

I'll give it a try Goran, but from my previous encounters with creature based reactions, it never ends well, I will try though.

However I would like to get plants and trees out of the way first seeing as they are fairly easy.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #24 on: April 26, 2010, 02:46:30 pm »

I'm going to play around with that workshop builder program...

What workshop builder program?
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #25 on: April 26, 2010, 02:54:40 pm »

http://www.bay12forums.com/smf/index.php?topic=54004.0

this is the custom workshop builder program.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #26 on: April 26, 2010, 02:58:51 pm »

Thankyou.
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #27 on: April 26, 2010, 03:52:29 pm »

Alright everyone, trees and plants are up.

Minerals, Stones, Gems, Metals, Skills, Trees, Plants... All of which are done.

I'm a little iffy on adding products, like beds and mugs and armor and such, partly cause you lose out on quality levels and you already have access to all the materials needed.... even slade.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

xtank5

  • Bay Watcher
  • [STEM_CELL_TRANSPLANT]
    • View Profile
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #28 on: April 26, 2010, 03:58:00 pm »

I'd still put products in.  You can't exactly make a crystal glass bed any other way. (Moods are too random)
Logged
IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: --GUIDE-- Shaostoul's Modding Guide --If you mod, read this--
« Reply #29 on: April 26, 2010, 04:05:51 pm »

Well, I'll probably make basic coding for it and let everyone figure out the mats and crap they want to use. For example...

Spoiler (click to show/hide)

Those are some of the reactions I use, but on the guide I'd take...

[REACTION:CHEAT_001]
[NAME:AAAAAAAAAAA]
[BUILDING:BBBBBBBBBBB:NONE]
[PRODUCT:100:1:DOOR:NONE:CCCCCCCCCC:DDDDDDDDDDD]
[SKILL:EEEEEEEEE]

A=Your name for the reaction
B=Your building the reaction goes to
C=The type of mat (Metal, Wood, Stone, etc.)
D=The specific mat (Granite, Willow, Ruby, Adamantine, etc.)
E=Skill you want to use for the reaction(Optional, can remove entry.)

That kinda dealio

Next step is either creature based reactions (meat, heart, fat, etc.) OR products (beds, doors, hatches, swords, etc. (not armor or clothing))
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!
Pages: 1 [2] 3 4 ... 29