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Author Topic: --GUIDE-- Shaostoul's Guide  (Read 86467 times)

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #315 on: June 09, 2010, 11:10:13 pm »

Bump and update - I added even more tokens, feel free to look through them. If you know what's what, feel free to let me know.

@Darkond... you get it working?
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

ToaHero92

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #316 on: June 11, 2010, 02:45:16 pm »

bump
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NegaDwarf

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #317 on: June 11, 2010, 08:46:23 pm »

Still no way to make bones? I am hoping... Well. One of these updates...
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #318 on: June 11, 2010, 08:59:00 pm »

I still haven't found a way. To be honest, I've barely even been able to play or do anything with DF.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #319 on: June 13, 2010, 02:19:54 pm »

Wow... Modding forum is dead today so far.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Tabithda

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #320 on: June 14, 2010, 05:56:53 pm »

Hello, I have been having some trouble with getting my custom reaction to show up in my custom workshop, and was wondering if someone here could help me.

Here are my raws:

Code: (reaction_pyre.txt) [Select]
reaction_pyre

[OBJECT:REACTION]

[REACTION:BURN_BODY]
[NAME:burn body]
[BUILDING:FUNERAL_PYRE:NONE]
[REAGENT:A:2:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:CREMATION][HAS_MATERIAL_REACTION_PRODUCT:CREMATION_MAT]
[PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]

Code: (building_pyre.txt) [Select]
building_pyre

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:FUNERAL_PYRE]
[NAME:funeral pyre]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:1:2]
[BUILD_LABOR:MASON]
[BUILD_KEY:CUSTOM_SHIFT_F]
[TILE:0:1:32:32:43]
[TILE:0:2:254:32:43]
[TILE:0:3:32:32:32]
[COLOR:0:1:0:0:0:0:0:0:1:0:1]
[COLOR:0:2:0:0:1:0:0:0:6:0:1]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:43]
[TILE:1:2:254:32:32]
[TILE:1:3:43:43:32]
[COLOR:1:1:0:0:0:0:0:0:1:0:1]
[COLOR:1:2:0:0:1:0:0:0:0:0:0]
[COLOR:1:3:1:0:1:6:0:1:0:0:0]
[TILE:2:1:0:43:43]
[TILE:2:2:43:0:43]
[TILE:2:3:43:0:254]
[COLOR:2:1:0:0:1:6:0:1:1:0:1]
[COLOR:2:2:6:0:1:0:0:1:6:0:1]
[COLOR:2:3:1:0:1:0:0:1:0:0:1]
[TILE:3:1:43:43:43]
[TILE:3:2:43:254:43]
[TILE:3:3:43:43:43]
[COLOR:3:1:1:0:1:6:0:1:1:0:1]
[COLOR:3:2:6:0:1:0:0:1:6:0:1]
[COLOR:3:3:1:0:1:6:0:1:1:0:1]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][FIRE_BUILD_SAFE][CAN_USE_ARTIFACT]

Code: (entity_carmin.txt) [Select]
entity_carmin

[OBJECT:ENTITY]

[ENTITY:CARMIN]
[CIV_CONTROLLABLE]
[CREATURE:CARAMIN]
[TRANSLATION:ELF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:RARE]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:UNCOMMON]
[ARMOR:ITEM_ARMOR_SHIRT:UNCOMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:FORCED]
[ARMOR:ITEM_ARMOR_VEST:FORCED]
[ARMOR:ITEM_ARMOR_DRESS:RARE]
[ARMOR:ITEM_ARMOR_ROBE:RARE]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:FORCED]
[SHOES:ITEM_SHOES_BOOTS:FORCED]
[SHOES:ITEM_SHOES_BOOTS_LOW:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:FORCED]
[PANTS:ITEM_PANTS_PANTS:FORCED]
[PANTS:ITEM_PANTS_SKIRT_LONG:FORCED]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:FLOWERY]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[STONE_PREF]
[METAL_PREF]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[IMPROVED_BOWS]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:21]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:512]
[ITEM_IMPROVEMENT_MODIFIER:SEWN_IMAGE:512]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:21]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:TREE_CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[START_BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME_SUPPORT:ANY_TEMPERATE_FOREST:2]
[BIOME_SUPPORT:GRASSLAND_TEMPERATE:2]
[BIOME_SUPPORT:MOUNTAIN:1]
[BIOME_SUPPORT:SHRUBLAND_TEMPERATE:2]
[BIOME_SUPPORT:SAVANNA_TEMPERATE:2]
[BIOME_SUPPORT:SWAMP_TEMPERATE_FRESHWATER:2]
[BIOME_SUPPORT:RIVER_TEMPERATE_FRESHWATER:3]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:3]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:0]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:1]
[START_GROUP_NUMBER:300]
[MAX_POP_NUMBER:100000]
[MAX_SITE_POP_NUMBER:300]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:FUNERAL_PYRE]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:BURN_BODY]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[WORLD_CONSTRUCTION:WALL]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:MISGUIDED]
[ETHIC:LYING:MISGUIDED]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:APPALLING]
[ETHIC:MAKE_TROPHY_ANIMAL:APPALLING]
[WILL_ACCEPT_TRIBUTE]

[POSITION:HIGH_PRIEST]
[NAME:high priest:high priests]
[NUMBER:1]
[SUCCESSION:BY_POSITION:DEACON]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RELIGION]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:5:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:DEACON]
[NAME:deacon:deacons]
[NUMBER:5]
[APPOINTED_BY:HIGH_PRIEST]
[PRECEDENCE:40]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:5:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:PRIEST]
[NAME:priest:priests]
[NUMBER:1]
[SITE]
[APPOINTED_BY:GOVERNOR]
[RESPONSIBILITY:MEET_WORKERS]
[PRECEDENCE:80]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:5:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:GENERAL]
[NAME:general:generals]
[NUMBER:1]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:HIGH_PRIEST]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:50]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CAPTAIN]
[NAME:captain:captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:GENERAL]
[FLASHES]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[MILITARY_SCREEN_ONLY]
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:GOVERNOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:militia captain:militia captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:TOWN_GUARD_CAPTAIN]
[NAME:town guard captain:town guard captains]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[SQUAD:10:town guard:town guards]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:100]
[DO_NOT_CULL]
[COLOR:1:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:GOVERNOR]
[NAME:governor:governors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RULES_FROM_LOCATION]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CHIEF_DOCTOR]
[NAME:chief doctor:chief doctor]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:BROKER]
[NAME:broker:brokers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:QUARTERMASTER]
[NAME:quartermaster:quartermasters]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:UPGRADE_SQUAD_EQUIPMENT]
[RESPONSIBILITY:EQUIPMENT_MANIFESTS]
[RESPONSIBILITY:SORT_AMMUNITION]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:BOOKKEEPER]
[NAME:bookkeeper:bookkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost liaison:outpost liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:HIGH_PRIEST]
[PRECEDENCE:80]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:HIGH_PRIEST]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CHAMPION]
[NAME:champion:champions]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[APPOINTED_BY:GOVERNOR]
[PRECEDENCE:65]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
This is my first attempt at modding in a custom reaction and workshop, but I believe that I included everything that is necessary for it to at least show up.
Logged

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #321 on: June 14, 2010, 06:16:12 pm »

For the reaction...

Honestly... it looks good.

I don't know about the Alchemy bit though. You have to have the available resources for the reaction to show up...

You could try this for the reagent...

[REAGENT:A:1:REMAINS:NONE:NONE:NONE]

But yeah, if you don't have the required materials for the reaction to be completed, it won't show up. Like how you don't have a full list on the smelter cause you don't have the materials.

These are Deon's from his crematorium.

Code: [Select]
[REACTION:CREMATE]
[NAME:cremate bodyparts]
[BUILDING:CREMATORIUM:NONE]
[REAGENT:A:2:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:CREMATION][HAS_MATERIAL_REACTION_PRODUCT:CREMATION_MAT]
[PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:60:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:A:CREMATION_MAT]
[SKILL:SMELT]
[AUTOMATIC]

[REACTION:CREMATE_REMAINS]
[NAME:cremate remains]
[BUILDING:CREMATORIUM:NONE]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:60:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[AUTOMATIC]

You have the Permitted stuff, so that should be a problem.

I'm assuming you can play the race, so the entity thing is working.

The building looks fine, so that shouldn't be the problem.

Try both the reactions I posted and let me know. (You'll have to edit them slightly.)
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Tabithda

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #322 on: June 14, 2010, 08:04:40 pm »

For the reaction...

Honestly... it looks good.

I don't know about the Alchemy bit though. You have to have the available resources for the reaction to show up...

You could try this for the reagent...

[REAGENT:A:1:REMAINS:NONE:NONE:NONE]

But yeah, if you don't have the required materials for the reaction to be completed, it won't show up. Like how you don't have a full list on the smelter cause you don't have the materials.

These are Deon's from his crematorium.

Code: [Select]
[REACTION:CREMATE]
[NAME:cremate bodyparts]
[BUILDING:CREMATORIUM:NONE]
[REAGENT:A:2:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:CREMATION][HAS_MATERIAL_REACTION_PRODUCT:CREMATION_MAT]
[PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:60:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:A:CREMATION_MAT]
[SKILL:SMELT]
[AUTOMATIC]

[REACTION:CREMATE_REMAINS]
[NAME:cremate remains]
[BUILDING:CREMATORIUM:NONE]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:60:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[AUTOMATIC]

You have the Permitted stuff, so that should be a problem.

I'm assuming you can play the race, so the entity thing is working.

The building looks fine, so that shouldn't be the problem.

Try both the reactions I posted and let me know. (You'll have to edit them slightly.)
In each of my test I made sure there was a corpse by building a tall tower with two floor tiles sticking off of it and then telling one of my workers to deconstruct the floor tiles. So the lack of a reagent was not the problem. In my first test I tried using [REAGENT:A:1:REMAINS:NONE:NONE:NONE], and I got nothing showing up in the custom workshop. The same happened in my second test with [REAGENT:A:2:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:CREMATION][HAS_MATERIAL_REACTION_PRODUCT:CREMATION_MAT]. However, I did notice that that the reaction showed up in the manager screen, so I ordered one "burn body" task in it, but in both tests the worker I gave the alchemy labor would cancel the task saying that there was no remains(in the first test) or no body parts(in the second test).

Any idea on what I am doing wrong here?
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #323 on: June 14, 2010, 08:08:57 pm »

Honestly at this point... I'm not sure any more.

Try setting the reagent to something like stone or something else, just in case. See if it pops up then. If it pops up and the reaction works...

Hmmm...

I'm really not sure, I haven't used the cremation stuff...

Deon?
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Tabithda

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #324 on: June 14, 2010, 08:42:33 pm »

Wait, a corpse is different from remains and body parts is it not? *checks wiki*

Fake edit: The wiki says that the copses of vermin are called remains, and since one cannot butcher remains but can butcher corpses, it seems likely that corpses are different from remains, and body parts too I would imagine. If that is the case, then that means I just contradicted myself in my previous post. *facepalms*

« Last Edit: June 14, 2010, 08:47:09 pm by NLegari »
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #325 on: June 14, 2010, 08:44:18 pm »

Yeah, corpses and remains are different. I think body parts separated are also different.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

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Tabithda

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #326 on: June 14, 2010, 09:18:12 pm »

OK, I tried using this:
Code: (reaction_pyre.txt) [Select]
reaction_pyre

[OBJECT:REACTION]

[REACTION:BURN_BODY]
[NAME:burn body]
[BUILDING:FUNERAL_PYRE:NONE]
[REAGENT:A:1:CORPSE:NONE:NONE:NONE]
[PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[SKILL:ALCHEMY]
The results were thus: After I dropped a unfortunate miner to his death I build the funeral pyre. I checked to see if the "burn body" reaction was in it and, to my great surprise, it was. However, it seems that my workers would not consider the corpse a corpse. They would cremate trees, barrels of wine, shoes, and even stones, but not the corpse. When I forbid everything but the corpse the reaction disappeared from the pyre.

So I guess my new question is why my workers would cremate everything but a corpse.
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Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #327 on: June 14, 2010, 09:21:27 pm »

From what I've heard, dwarf corpses function differently than other creature corpses. For example a dwarf of your place will go to the Graveyard stockpile, but a dwarf or anything else will go to a refuse stockpile.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Shaostoul

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #328 on: June 15, 2010, 04:51:03 pm »

-edit- things went a little smoother than I thought... all is good... hopefully.

Anywho, anything to work on?
« Last Edit: June 15, 2010, 06:10:34 pm by Shaostoul »
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

rynait

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Re: --GUIDE-- Shaostoul's Modding Guide --Now has a wiki--
« Reply #329 on: June 16, 2010, 12:23:16 am »

Hello,

been reading the guide forum... 

however got a question if vanilla workshop "restraint" exist, does that mean corral or pen workshop is possible?

oh boy   twirling in brains (prohibiting me to think carefully) so much. I did a search in forum for this idea.

apparently there are few idea that has not congealed into a mod.


R
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