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Author Topic: Request: selectable 33f vs 33g seeds  (Read 678 times)

Lord Nightmare

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Request: selectable 33f vs 33g seeds
« on: December 23, 2007, 02:58:00 am »

I would suggest making an init.txt option for whether the game generates fortress-name-dependent 33f-type seeds versus 'new style' 33g seeds.
A LOT of people (myself included) like specific 33f-and-earlier world seeds, and generating the worlds in a 'backup install' of 33f and importing them into 33g is annoying at best, and doesn't work for some (future) things.

It would have been somewhat simple to leave the existing unnamed fortress seeds the same way as on 33f and earlier by running the random name generation first and then THROWING AWAY THE RESULT, just to get the RNG in the same state as before.

Just my 2 cents.

LN

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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"

Nil Eyeglazed

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Re: Request: selectable 33f vs 33g seeds
« Reply #1 on: December 23, 2007, 03:02:00 am »

Look to the future, my friend!  Is it worth forking to make it easier for you to sell your seed?

I have a perfect workaround: generate your world in 33f, then copy to 33g.  It costs only a few megabytes.

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Capntastic

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Re: Request: selectable 33f vs 33g seeds
« Reply #2 on: December 23, 2007, 03:50:00 am »

Yeah.   There's no point in doing this as inevitably, save compatibility will be broken.   The game is still in alpha, and things are moving along at a steady pace.   Learn to let go  :)

Losing is fun, even if it's losing favored worlds.

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