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Author Topic: WEBS GRRRRRRR  (Read 3335 times)

Gamli

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Re: WEBS GRRRRRRR
« Reply #15 on: May 13, 2010, 02:19:52 am »

I don't know about your case, but in my caverns, I presumed the inhabiting trolls and troglodytes ate all the spiders and left their webs behind because they were pretty.

No, lol, you don't understand.  The trolls crap-out webs now, it's even in the Norse poetic edda (I swear).
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Silverionmox

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Re: WEBS GRRRRRRR
« Reply #16 on: May 13, 2010, 05:04:58 am »

All the web I've found thus far has belonged to the giant variety but they're nowhere to be seen.

Well doesn't the game say
"YOU'VE SPOTTED A GIANT CAVE SPIDER"
whenever you do encounter one?
No, it just sits in a cave somewhere.
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Dwarf Fortress cured my savescumming.

CaptApollo12

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Re: WEBS GRRRRRRR
« Reply #17 on: July 24, 2010, 05:26:16 pm »

I have a GCS and I dont know where it came from. No message.
I have cage traps like this:

==============
   CCCCCCCCC     X
==============
C - Cage trap
X - Stairs
= - Wall

And I got one from that - but I guess they are like any other critter down there now... lame cept for the webs...
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"MONTARON!  You are so AGGRAVATING!   'Tis disturbing to my demeanor..."

Shade-o

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Re: WEBS GRRRRRRR
« Reply #18 on: July 25, 2010, 07:49:15 am »

Perhaps tiles with webs should act as if they had Restricted Traffic or similar, so that traversing it was not impossible, just less appealing. Dwarves will dodge around one in the middle of the corridor, take a slightly longer route if it is completely blocked, and plow straight through if there is nothing better. Adding Observer to avoid them might be a nice touch too.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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