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Author Topic: Effects, Poison Breath and other Syndrome related questions.  (Read 508 times)

archangelomega

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Effects, Poison Breath and other Syndrome related questions.
« on: April 21, 2010, 08:22:05 pm »

I've noticed that at the moment there isn't really enough information about syndromes and their uses on the wiki so i thought we could start up a thread about it. I honestly wasn't sure if i should post here or in gameplay questions but i assumed modding would have more people with questions and answers. I'll start of with a few questions of my own.

First and proberbly the biggest question i have is simply, why can't i get my spitters to poison anything. The breath attacks are in Castes because i felt like adding breeding difficulties into the mix.
Code: [Select]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
        [STATE_NAME:ALL_SOLID:frozen spitter spit]
        [STATE_ADJ:ALL_SOLID:frozen spitter spit]
        [STATE_NAME:LIQUID:spitter spit]
        [STATE_ADJ:LIQUID:spitter spit]
        [STATE_NAME:GAS:boiling spitter spit]
        [STATE_ADJ:GAS:boiling spitter spit]
[MELTING_POINT:9950]
[BOILING_POINT:10000]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:spitter toxin]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPITTER_DOG:ALL]
[SYN_INHALED]
[CE_FEVER:SEV:100:PROB:100:START:3:PEAK:10:END:15]
[CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:START:5:PEAK:10:END:20]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:START:10:PEAK:15:END:25]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:VASCULAR_ONLY:START:2:PEAK:10:END:25]
[CE_SWELLING:SEV:100:PROB:100:RESISTABLE:VASCULAR_ONLY:START:5:PEAK:10:END:15]
[CE_OOZING:SEV:100:PROB:100:RESISTABLE:VASCULAR_ONLY:START:10:PEAK:15:END:25]
[CASTE:FEMALE]
[FEMALE]
[GENERAL_CHILD_NAME:spitter puppy:spitter puppies]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:TRAILING_VAPOR_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:TRAILING_GAS_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_GAS]
[CASTE:MALE]
[MALE]
[GENERAL_CHILD_NAME:spitter puppy:spitter puppies]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:TRAILING_VAPOR_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:TRAILING_GAS_FLOW]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_GAS]
[CASTE:SPITOG-M]
[MALE]
[GENERAL_CHILD_NAME:spitog puppy:spitog puppies]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_VAPOR]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_GAS]
[CASTE_NAME:spitog:spitog hounds:spitog]
[CASTE:SPITOG-F]
[FEMALE]
[GENERAL_CHILD_NAME:spitog puppy:spitog puppies]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_VAPOR]
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:SPIT:UNDIRECTED_GAS]
[CASTE_NAME:spitog:spitog hounds:spitog]

The other questions i have are mainly to do with information that i can't seem to find on the wiki or using the forum search. My questions are;
-Does anyone know what SEV you need to get the certain results out of an effect? For example i read on the somewhere on the wiki that if the SEV on coughing blood is low enough then they'll stop and cough but not leave blood.

-What functions can i use IMPAIR_FUNCTION to.. impair?

-How can i completely paralyze a creature without them soffocating?
« Last Edit: April 21, 2010, 08:24:05 pm by archangelomega »
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Untelligent

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Re: Effects, Poison Breath and other Syndrome related questions.
« Reply #1 on: April 21, 2010, 09:06:23 pm »

For that last bit regarding paralysis, you could try making them unconscious instead.
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soul4hdwn

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Re: Effects, Poison Breath and other Syndrome related questions.
« Reply #2 on: April 21, 2010, 10:59:59 pm »

For that last bit regarding paralysis, you could try making them unconscious instead.
what is difference between that and DROWSINESS, like will extreme drowsiness put to sleep which is the same as unconscious as far as teh game's coding is concerned?
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archangelomega

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Re: Effects, Poison Breath and other Syndrome related questions.
« Reply #3 on: April 22, 2010, 10:07:30 am »

For that last bit regarding paralysis, you could try making them unconscious instead.
what is difference between that and DROWSINESS, like will extreme drowsiness put to sleep which is the same as unconscious as far as teh game's coding is concerned?

I assume that unconscious just knocks creatures out but drowsiness does alot more, e.g. slows down speed, thought, gets tired easier and can cause random falling asleep if its SEV is high enough. Im guessing alot of the effects overlap each other and that there are quite a few different syndrome effects  that could be added but im guessing we might need to wait quite awhile or more.
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