Okay, people, seriously.
I don't mean to say that Toady doesn't deserve massive props for doing what he has.
But every time I see people say "stop complaining, it's free", I die a little inside. Vester has it right. It's free at least in part because Toady wants to know what works and what does not. We are, indeed, a vast community of
testers. That the game is enjoyable to many in its current state speaks volumes for Toady's work, no doubts there; but that the game is given to us for free
does not mean we must ignore its faults.Some of these are bugs. The bug tracker is the place for those.
Some of these are intended but perhaps misguided. The suggestions forum is the place to put forward possible changes.
But in discussions here, Toady can get a better idea of how exasperating the community finds particular issues. And maybe even some things that people can't articulate enough to identify as issues on their own might get ferreted out through the discussion. Even if Toady doesn't read every single thread himself, people can bounce notions back and forth, get a feel for what bugs them collectively, and then maybe some overarching issue could be identified.
It also allows for discussion of
misfeatures, whereas on the bug tracker these would likely get tagged "working as intended" and closed, without much actual impression of just how annoying that intended feature may be in its current state.
If the OP had been rude about it, that would be another matter. As it is, the only thing I'd note is that there is
at least one thread devoted to collected complaints about the new version, and there are probably others that are less familiar to me.
So, really. Please don't get in the face of everyone who has something negative to say.
Speaking for myself, my biggest gripe in terms of bugs is the haphazard manner in which the military responds to commands - including the inability to tell them to stop chasing something without deactivating them entirely. Among the more severe but less universal bugs(barring the acid rain bug which should be bandage-fixed in 31.04 anyway) is the nobles screen - currently broken if the leader dies, and mayors don't work right.
I have yet to even try to deal with forgotten beasts, though I should probably outfit my military and do so; I always lag behind in arming them.
My biggest frustration in the design is probably that the caverns are a little
too expansive. That there is no single vertical line from the surface to the depths that doesn't clip something(or almost none, anyway) is good in that you don't miss things, but it's awfully crowded down there. I would rather like to see some more limited caverns - perhaps the banks of an underground river. Some room to build my fortress without constantly needing to rewall. I don't want there to be nothing there; it's just that as it is, it might have gone a touch too far the other way.
Generating worlds takes a long time on my poor out-of-date machine, so tinkering with worldgen parameters is something that does not come readily to me. Some slightly-more-sensible defaults would be welcome.