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Author Topic: A mech game  (Read 11824 times)

Boksi

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Re: A mech game+ test run
« Reply #135 on: May 29, 2010, 05:52:54 pm »

It's not my fault sitting on a chair hurts more than lying in bed right now!

But eh, we can't get real data out of this until we have more concrete point values and stuff.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

moghopper

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Re: A mech game+ test run
« Reply #136 on: May 29, 2010, 06:23:47 pm »

It's not my fault sitting on a chair hurts more than lying in bed right now!

But eh, we can't get real data out of this until we have more concrete point values and stuff.

Sorry about killing you off like that...
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Omegastick

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Re: A mech game+ test run
« Reply #137 on: May 31, 2010, 01:26:50 pm »

Charge into the southwest Kiwi and fire all weapons at it.
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moghopper

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Re: A mech game+ test run
« Reply #138 on: June 02, 2010, 10:19:36 pm »

Org? Moves?
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Org

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Re: A mech game+ test run
« Reply #139 on: June 02, 2010, 10:33:58 pm »

Fire at kiwi
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moghopper

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Re: A mech game+ test run
« Reply #140 on: June 04, 2010, 06:17:03 pm »

Actually, lets call it quits for now. I actually got some good data from this run. For starters weapons are terribly overpowered. Nerfing time.
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Org

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Re: A mech game+ test run
« Reply #141 on: June 04, 2010, 07:55:07 pm »

Yes. Cave Bear is soooo OP. I thrashed all others.
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moghopper

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Re: A mech game+ test run
« Reply #142 on: June 04, 2010, 08:58:48 pm »

Yes. Cave Bear is soooo OP. I thrashed all others.

I think it will be far less powerful once the weapons are nerfed properly. But I will have to go over the mechs as well
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moghopper

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Re: A mech game+ test run
« Reply #143 on: June 08, 2010, 04:30:39 pm »

Okay, split the file into rules and equipment, nerfed the weapons, and increased the mech count to around 40.

download on first post updated.
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Org

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Re: A mech game
« Reply #144 on: June 08, 2010, 04:35:13 pm »

Ill read it soon.
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moghopper

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Re: A mech game
« Reply #145 on: June 08, 2010, 09:02:01 pm »

As it stands I'm thinking of changing up the mechs. Make them a tad  more distinct. What I'm going to do is change the mounts to only accept a few kinds of weapons (or even just one kind) to make each chassis more distinct in it's own right.

As an example, a kiwi might have 1 light missle mount and 1 laser mount instead of just two light mounts. Doing this will also force players to spread their skill points out more even lest they restrict themselves to a very small variety of mechs.

Plus I might change "mech" to "R.I.G". I like the sound of that name better.
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Org

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Re: A mech game
« Reply #146 on: June 08, 2010, 09:18:09 pm »

Yep. Guns look better.
Mechs need the variation stuff.
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moghopper

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Re: A mech game
« Reply #147 on: June 08, 2010, 09:29:21 pm »

Yep. Guns look better.
Mechs need the variation stuff.

Indeed they do. I'll be handling that tommorow. Hopefully I can make them more than what their base stats make them if I tweak around with what they can and cannot carry.
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Org

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Re: A mech game
« Reply #148 on: June 08, 2010, 09:31:08 pm »

Yep. Guns look better.
Mechs need the variation stuff.

Indeed they do. I'll be handling that tommorow. Hopefully I can make them more than what their base stats make them if I tweak around with what they can and cannot carry.
and more variation in the engines and shields plox.
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Org

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Re: A mech game
« Reply #149 on: June 08, 2010, 09:31:44 pm »

Or whichever equipment doesnt have the thing.
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