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Author Topic: A mech game  (Read 11826 times)

Sensei

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Re: Trying again: A mech game this time
« Reply #75 on: May 20, 2010, 07:35:40 pm »

Tomorrow night I should have time, yeah.
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Omegastick

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Re: Trying again: A mech game this time
« Reply #76 on: May 21, 2010, 10:11:00 am »

Tonight? No problem, let me just roll some stats.
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Omegastick

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Re: Trying again: A mech game this time
« Reply #77 on: May 21, 2010, 10:29:39 am »

Stats:
Piloting: 8
Cannon: 10
Laser: 10
Missile: 5
Plasma: 10
Artillery: 6
Melee: 10

Model:
Trafalgar (Base Armor: 40   Base Shields: 25   Weapon Mounts: 2 Light, 2 Medium)
Engine class: 5
Targeting computers: 2
Armour plating: 1

Weapons:
2 25mm ballistic autocannons (Damage: 2D6, Shots: 1, Range: 6, Mount: Light)
2 Breaching drills (Damage: 2D6, Shots: 1, Range: 1,   Mount: Medium)

I think that that's everything.
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Boksi

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Re: Trying again: A mech game this time
« Reply #78 on: May 21, 2010, 10:36:55 am »

Can I join too?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

moghopper

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Re: Trying again: A mech game this time
« Reply #79 on: May 21, 2010, 05:29:51 pm »

Can I join too?

sure


Anyways, here's how things will work:
-each player picks a color, their spot on the grid will be marked with this color
- you post your moves and actions, and I will edit the grid as needed
- we'll be using this fairly  bland grid as a map (keeping things easy to test)



Uploaded with ImageShack.us
« Last Edit: May 21, 2010, 05:35:36 pm by moghopper »
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Boksi

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Re: Trying again: A mech game this time
« Reply #80 on: May 21, 2010, 05:38:01 pm »

You know, with your current rolling system, getting a 10 is very likely. In fact, I got four of them and two eights. I even got three of those tens in a row. I can help you with creating a different system if you want, too.

Anyway, how are these stats?

Code: [Select]
Piloting  :10
Cannon    :10
Laser     :10
Missile   :8
Plasma    :8
Artillery :4
Melee     :10

Mech: Urchin(3 Weight)
A: 20 S: 15 W: 1L 2M
EC: 12/Super Jump(12 move)
TR: 0
AP: 0
Reactor: 3(40 EN)
Weapons:
1 Photonic Cannon(D:2d12, EU:25, S:1, R:4, Light)
1 15mm Rotary Cannon(D:1d4, S:4, R:6, Medium)
1 Spike Driver(D:3d6, S:1, R:2, Medium)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

moghopper

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Re: Trying again: A mech game this time
« Reply #81 on: May 21, 2010, 05:44:03 pm »

You know, with your current rolling system, getting a 10 is very likely. In fact, I got four of them and two eights. I even got three of those tens in a row. I can help you with creating a different system if you want, too.

Anyway, how are these stats?

Code: [Select]
Piloting  :10
Cannon    :10
Laser     :10
Missile   :8
Plasma    :8
Artillery :4
Melee     :10

Mech: Urchin(3 Weight)
A: 20 S: 15 W: 1L 2M
EC: 12/Super Jump(12 move)
TR: 0
AP: 0
Reactor: 3(40 EN)
Weapons:
1 Photonic Cannon(D:2d12, EU:25, S:1, R:4, Light)
1 15mm Rotary Cannon(D:1d4, S:4, R:6, Medium)
1 Spike Driver(D:3d6, S:1, R:2, Medium)

Well, I can fix the stat rolling later, but the offer is nice. As for stats, excellent.

You guys want to decide the turn order?

Edit: Is everyone gone again?
« Last Edit: May 21, 2010, 06:31:58 pm by moghopper »
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Boksi

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Re: Trying again: A mech game this time
« Reply #82 on: May 21, 2010, 06:56:49 pm »

Well, I don't know about the others but it's almost midnight here. I'm in GMT, what time zones are you guys in?

As for color, I'd like to claim green.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

moghopper

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Re: Trying again: A mech game this time
« Reply #83 on: May 21, 2010, 06:58:16 pm »

Well, I don't know about the others but it's almost midnight here. I'm in GMT, what time zones are you guys in?

As for color, I'd like to claim green.

its nine here.
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Sensei

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Re: Trying again: A mech game this time
« Reply #84 on: May 21, 2010, 07:10:11 pm »

5:09PM

Also, don't count on everyone being online at quite the same time- there's room for delays in action for a forum game. Otherwise, maybe try the IRC or something; tell people to get in and stay in and wait for your call.
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moghopper

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Re: Trying again: A mech game this time
« Reply #85 on: May 21, 2010, 07:17:44 pm »

Maybe IRC is a good way to go. But I suppose turns could suffice as well.

I just need people to pick their color and I can start the first turn.
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Org

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Re: Trying again: A mech game this time
« Reply #86 on: May 21, 2010, 07:46:45 pm »

I am here.
Where to?
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moghopper

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Re: Trying again: A mech game this time
« Reply #87 on: May 21, 2010, 07:48:07 pm »

I am here.
Where to?

everyone needs to pick a color. Once that is done I'll start a thread in the forum games section and start turn one.
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Org

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Re: Trying again: A mech game this time
« Reply #88 on: May 21, 2010, 07:48:42 pm »

Brown.
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moghopper

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Re: Trying again: A mech game this time
« Reply #89 on: May 21, 2010, 07:50:18 pm »

Brown.

now sensai and omegastick have to pick...
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