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Author Topic: A mech game  (Read 11859 times)

moghopper

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Re: Trying again: A mech game this time
« Reply #15 on: April 24, 2010, 09:45:16 am »

Well, the whole idea was that plasma weapons were very powerful against armor, good against shields, but had very high energy consumption anda VERY short range
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Omegastick

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Re: Trying again: A mech game this time
« Reply #16 on: April 24, 2010, 11:10:59 am »

Perhaps plasma/energy weaopns should just be very expensive/short range and not be affected by traditional armour at all, instead only affected by force shields.
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moghopper

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Re: Trying again: A mech game this time
« Reply #17 on: April 24, 2010, 12:22:19 pm »

Perhaps plasma/energy weaopns should just be very expensive/short range and not be affected by traditional armour at all, instead only affected by force shields.

The problem with plasma ignoring armor is that any hit could cause instant death.
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Omegastick

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Re: Trying again: A mech game this time
« Reply #18 on: April 24, 2010, 12:36:38 pm »

That's why it would be so expenive, or perhaps it could just damage armor and nothing else. Just throwing some ideas out there.
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moghopper

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Re: Trying again: A mech game this time
« Reply #19 on: April 24, 2010, 01:42:06 pm »

That's why it would be so expenive, or perhaps it could just damage armor and nothing else. Just throwing some ideas out there.

maybe I'll increase the damage multiplyer to 3x

Edit: Put a link to the newer version on the first post. (still haven't fixed plasma yet)
« Last Edit: April 24, 2010, 07:30:56 pm by moghopper »
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Sensei

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Re: Trying again: A mech game this time
« Reply #20 on: April 24, 2010, 09:49:58 pm »

Even if the class is mechanically redundant, the items could balance it. For example, if it was a typical feature for a cannon to fire two shots (given equal damage to a plasma weapon) then as long as your cannon skill is more than 6, it's an accuracy advantage. Range could factor too. That and a range difference would be enough is a 50 damage plasma weapon costs as much as a 50 damage cannon.
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Re: Trying again: A mech game this time
« Reply #21 on: April 24, 2010, 09:58:21 pm »

Heavy mech with melee for me. HULK SMASH! Imma look over the rules but I'll probably be in.

moghopper

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Re: Trying again: A mech game this time
« Reply #22 on: April 25, 2010, 04:42:09 pm »

Even if the class is mechanically redundant, the items could balance it. For example, if it was a typical feature for a cannon to fire two shots (given equal damage to a plasma weapon) then as long as your cannon skill is more than 6, it's an accuracy advantage. Range could factor too. That and a range difference would be enough is a 50 damage plasma weapon costs as much as a 50 damage cannon.

Well, my thought was that they plasma was good for up close types, with cannons being superiour at a distance
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Boksi

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Re: Trying again: A mech game this time
« Reply #23 on: April 25, 2010, 05:12:29 pm »

How about range affecting both damage and accuracy? Plasma would have higher penalties for long range than cannons, but deal more damage for point cost. It'd also mean that missiles, which seem kinda meh to me right now, would have a reason to exist if they didn't suffer any damage penalties, although they would have a maximum range and dumbfire missiles would still have accuracy penalties.
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moghopper

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Re: Trying again: A mech game this time
« Reply #24 on: April 25, 2010, 05:20:08 pm »

How about range affecting both damage and accuracy? Plasma would have higher penalties for long range than cannons, but deal more damage for point cost. It'd also mean that missiles, which seem kinda meh to me right now, would have a reason to exist if they didn't suffer any damage penalties, although they would have a maximum range and dumbfire missiles would still have accuracy penalties.

Doing that with plasma would over complicate things a tad.
The deal with missiles is that they do really high damage, but are completely nullified against shields. They are a quick kill method
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moghopper

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Re: Trying again: A mech game this time
« Reply #25 on: April 27, 2010, 09:46:27 am »

Sorry for lack of updates. I've been busy "grabbin peels"
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Org

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Re: Trying again: A mech game this time
« Reply #26 on: April 27, 2010, 05:25:02 pm »

Thats cool. L4D is fun. Or are you talking irl?
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moghopper

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Re: Trying again: A mech game this time
« Reply #27 on: April 27, 2010, 08:31:48 pm »

Thats cool. L4D is fun. Or are you talking irl?

Playin L4D (always play as louis!)
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Org

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Re: Trying again: A mech game this time
« Reply #28 on: April 27, 2010, 08:36:58 pm »

Thats cool. L4D is fun. Or are you talking irl?

Playin L4D (always play as louis!)
Hehe. Better than being Zoey. Everyone tries killing her.
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moghopper

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Re: Trying again: A mech game this time
« Reply #29 on: April 29, 2010, 05:01:48 pm »

Okay, I'm back on track. Working on cannons and lazers. Note that things will likely be HORRIBLY unbalanced for a bit
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