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Author Topic: A mech game  (Read 11825 times)

Sensei

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Re: Trying again: A mech game this time
« Reply #90 on: May 21, 2010, 10:21:23 pm »

Green.
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Omegastick

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Re: Trying again: A mech game this time
« Reply #91 on: May 22, 2010, 03:10:56 am »

@Sensei: Green's already claimed.

As for me, I'll take red.
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Sensei

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Re: Trying again: A mech game this time
« Reply #92 on: May 22, 2010, 11:06:50 am »

Whatever, orange. If someone already took that then just pick whatever.
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moghopper

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Re: Trying again: A mech game this time
« Reply #93 on: May 22, 2010, 04:05:55 pm »

Turn 1



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Sensai: Orange dot
Org: Brown Dot
Omegastick: Red
Boksi: Green

Grey Dots are enemy Kiwi mechs (we'll use more threatening ones and more terrain as we go on)

Make you moves gentlemen
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Org

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Re: A mech game+ test run
« Reply #94 on: May 22, 2010, 04:12:52 pm »

Diagonals count as two?
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moghopper

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Re: A mech game+ test run
« Reply #95 on: May 22, 2010, 04:15:18 pm »

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Org

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Re: A mech game+ test run
« Reply #96 on: May 22, 2010, 05:22:06 pm »

Can I move and fire?
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moghopper

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Re: A mech game+ test run
« Reply #97 on: May 22, 2010, 05:24:49 pm »

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Org

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Re: A mech game+ test run
« Reply #98 on: May 22, 2010, 05:39:18 pm »

NW NW NW N
Fire all missiles at southern most Mech
Fire sat. cannons, one at mech at F7 and the other at G6
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Boksi

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Re: A mech game+ test run
« Reply #99 on: May 22, 2010, 05:46:58 pm »

Hmmm. Do Kiwis have shields? I don't remember, but I remember that missiles are ineffective against shields.

I move five squares north and seven squares west, then open fire, with the closest enemy mech being the priority target which I engage with the shortest range weapon that can hit it. If that's destroyed, open fire on the next target. That's gonna be my modus operandi for this fight, in fact.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

moghopper

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Re: A mech game+ test run
« Reply #100 on: May 22, 2010, 05:47:32 pm »

NW NW NW N
Fire all missiles at southern most Mech
Fire sat. cannons, one at mech at F7 and the other at G6

Hmmm. Do Kiwis have shields? I don't remember, but I remember that missiles are ineffective against shields.

I move five squares north and seven squares west, then open fire, with the closest enemy mech being the priority target which I engage with the shortest range weapon that can hit it. If that's destroyed, open fire on the next target. That's gonna be my modus operandi for this fight, in fact.

Once everyone else does their actions I'll update the map. Then It's my turn 8) (sorry if that makes things a little slow, but It gives everyone a chance to do something)
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Sensei

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Re: A mech game+ test run
« Reply #101 on: May 22, 2010, 09:18:06 pm »

9 squares west. Shoulda picked longer range weapons.
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moghopper

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Re: A mech game+ test run
« Reply #102 on: May 23, 2010, 08:19:23 am »

Org: Your missles impact on the south kiwi to no effect, but you artillery crashes into the kiwi at f7 and catches the other two in its blast. All three of their shields go out and each takes 2 damage

Boksi: You hit the southern kiwi with you photonic cannon, taking down its shield and dealing 5 damage to its armor. You then hit it with your rotary cannon for 11 damage, depleting its armor. Further damage will begin to destroy it.

My Turn:

The topmost Kiwis surround Boksi and open fire with their chemical lazers... All miss

the bottom Kiwi moves to attack Sensai with its chemical lazer, hitting and dealing 6 damage to his shields

End Turn 1



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Begin turn 2
« Last Edit: May 23, 2010, 08:39:34 am by moghopper »
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Omegastick

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Re: A mech game+ test run
« Reply #103 on: May 23, 2010, 08:22:45 am »

You forgot me!

I'll move as far west as possible then fire all my weapons at E6.
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moghopper

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Re: A mech game+ test run
« Reply #104 on: May 23, 2010, 08:40:34 am »

You forgot me!

I'll move as far west as possible then fire all my weapons at E6.

Can you make your move based on the map now? Maybe kick off turn 2?
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