Maybe some kind of color code thingy could be used to show/compare relevancy?
Also, heavier use of could reduce the apparent size of the wiki articles, without actually chopping every little thing.
G-Flex showed a link to an example of this a single page back:
It helps you play the game, too, if you learn what things are what and how they're correlated, in realistic terms, since the game tends to reflect them.
Here is an example of the template in use. Personally, I think it worked better when it was on the bottom, centered, and less wide than the body text, especially since it makes the body text too cramped like this (and messes up formatting when you "show" it), but the concept is good.
Yes, it's
exactly the same, minus the color-coding and the spoilers...?
Although I do like the putting things in clearly labled boxes idea. It looks stylish, as well as professional, and it's immediately recognizeable. However, I've got concerns that it might become a little clunky if heavily implemented (those boxes do take up quite a bit of space), not to mention slightly intense in terms of technical implementation and the learning-curve (maybe it's extremely easy to pick up, but it's still adding another skill requirement to the "casual" wiki editor's skillbase.).
Color coding might take people a little bit of time to pick up the meaning of, but once you learn that "real life =
blue", it's not hard to read it, or to write it.
Spoilers are pretty self-explanatory (and can also come with further explanation as needed).