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Author Topic: Fires heat a wider radius  (Read 521 times)

Jonathan S. Fox

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Fires heat a wider radius
« on: October 20, 2007, 04:16:00 pm »

I know work on temperature and light is very early and incomplete, and will return at a later time, but when that happens, eventually I'd like to be able to light a campfire as an adventurer as protection from the elements. A condition for that working will be that it is able to create some kind of middle ground of temperature between the killer heat and the killer cold.

I recently had a character take a torch to a plains city populated by a custom race, before the weather took a turn for the worse and went to deathly cold. Of course, we soon had people dying from the flames and crippled into a slow death by the cold, but I was determined to stick it out and survive the joint inferno and freeze. Which was when I discovered that the temperature went from blistering heat one tile away to deadly cold two tiles away from the flame. Yowza, how am I supposed to survive that?  :D

I'm currently using a dancing strategy of moving in and out of the heat.  ;)

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Capntastic

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Re: Fires heat a wider radius
« Reply #1 on: October 20, 2007, 04:51:00 pm »

I dunno how DF handles it exactly, but I think it's realistic in that fire generates heat which radiates to cooler tiles rather than just having a radius which it heats.  

But things are still pretty wunky with it  :D

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Jonathan S. Fox

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Re: Fires heat a wider radius
« Reply #2 on: October 20, 2007, 05:02:00 pm »

Fire gives off direct heat, and I should realistically be able to stand just close enough that (with some turning around and such) I can maintain a balance of heat received from the fire and lost to the cold air to avoid dying from heat or cold. The problem is that by the time I'm standing even two tiles away the amount of heat received from the fire is so low that I'll freeze to death, and if I get closer I'll burn up. Regardless of how the mechanic works out internally, that's not realistic.
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