These new Kobold thieves are really getting on my nerves. They turn and flee, from the dwarf they just interrupted, and then go right back towards their original goal once they're a proper distance out, causing several job cancellations and red-textedness that makes me want to scream.
Then when you chase them down, you can't catch them. They're too damn fast so all you can do is chase them to the edge. Traps don't even work because they're trapavoid now I believe. They sure seem to just walk over mine.
So it happens that I just created a new squad recently. They're brand spanking new, from the last migrant wave. The Arsenal dwarf (Arsenist?) hasn't even approved my uniform assignment for them yet, so they've got the clothes on their back and the weapons that Armok gave them.
Which conveniently makes them light enough to catch the damn thief. And they did. And without weapons, the only thing to do is beat the shit out of the little bugger. The thief is now has no injury that isn't yellow at the least. Several internal organs, and limbs, are red. But beating him to death just took too long so I stopped at that point and put the squad back on inactive.
We'll just let him crawl back home to whatever Kobold camp he came from and let that be a warning to them. Either that or be an offering to the Skeletal Elephant hordes.