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Author Topic: Water Bourne Diseases  (Read 2568 times)

stolide

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Water Bourne Diseases
« on: April 19, 2010, 08:11:57 am »

I was looking at making some water bourned diseases as syndromes; how would this be done?

On reading the code of Lofn's black lung syndrome, I do not really understand how it works. The wiki was not really clear enough for me either.

Thanks in advance.
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Max White

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Re: Water Bourne Diseases
« Reply #1 on: April 19, 2010, 08:14:19 am »

Basically they made a rock that is found inside coal veins with the same name as the rock in question, HOWEVER when mined, instead of giving a block of coal, it gives off a cloud of gas that causes the syndrome.

I don't think you can have a water born syndrome...

stolide

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Re: Water Bourne Diseases
« Reply #2 on: April 19, 2010, 08:39:45 am »

Basically they made a rock that is found inside coal veins with the same name as the rock in question, HOWEVER when mined, instead of giving a block of coal, it gives off a cloud of gas that causes the syndrome.

I don't think you can have a water born syndrome...

Could you have a syndrome attached to water on contact, or something, with a very low probability of infection? That is perhaps a 1 out of 10000 chance of a dwarf drinking, or coming in contact with, the water?

Code: [Select]
SYNDROME]
         [SYN_NAME:waterdisease]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_NAUSEA:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]
         [CE_FEVER:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]

I really am not sure what I am doing, but could something like that be attached to water?
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Sheb

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Re: Water Bourne Diseases
« Reply #3 on: April 19, 2010, 08:49:02 am »

Water is hard-coded, so I guess no.

And any water born disease should be called "soberness".
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Max White

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Re: Water Bourne Diseases
« Reply #4 on: April 19, 2010, 09:34:59 am »

Basically they made a rock that is found inside coal veins with the same name as the rock in question, HOWEVER when mined, instead of giving a block of coal, it gives off a cloud of gas that causes the syndrome.

I don't think you can have a water born syndrome...

Could you have a syndrome attached to water on contact, or something, with a very low probability of infection? That is perhaps a 1 out of 10000 chance of a dwarf drinking, or coming in contact with, the water?

Code: [Select]
SYNDROME]
         [SYN_NAME:waterdisease]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_NAUSEA:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]
         [CE_FEVER:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]

I really am not sure what I am doing, but could something like that be attached to water?

IT IS POSSIBLE! But...not for normal water. You would need to add in a new substance like water, with the same name, but it would only form puddles, and so wouldn't be drunk, and sydromes could only be formed from contact.

stolide

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Re: Water Bourne Diseases
« Reply #5 on: April 19, 2010, 09:37:26 am »

Basically they made a rock that is found inside coal veins with the same name as the rock in question, HOWEVER when mined, instead of giving a block of coal, it gives off a cloud of gas that causes the syndrome.

I don't think you can have a water born syndrome...

Could you have a syndrome attached to water on contact, or something, with a very low probability of infection? That is perhaps a 1 out of 10000 chance of a dwarf drinking, or coming in contact with, the water?

Code: [Select]
SYNDROME]
         [SYN_NAME:waterdisease]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_CONTACT]
         [CE_NAUSEA:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]
         [CE_FEVER:SEV:50:PROB:0.01:BP:BY_CATEGORY:ALL:ALL:START:100:PEAK:300:END:1200]

I really am not sure what I am doing, but could something like that be attached to water?

IT IS POSSIBLE! But...not for normal water. You would need to add in a new substance like water, with the same name, but it would only form puddles, and so wouldn't be drunk, and sydromes could only be formed from contact.

How would I go about doing that? Perhaps this new substance could be somehow added to stagnant water or something to make rivers and the sort a safer source of water.
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Deon

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Re: Water Bourne Diseases
« Reply #6 on: April 19, 2010, 09:39:08 am »

Make a stone which melts when you mine it. It will leave puddles behind.
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Max White

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Re: Water Bourne Diseases
« Reply #7 on: April 19, 2010, 09:39:28 am »

Well first you need a source for the water...

Problem is, to my knowledge, the only possible souses for things are animals, minerals and vegetables, but not much else.

Deon

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Re: Water Bourne Diseases
« Reply #8 on: April 19, 2010, 09:43:17 am »

Yep, that's what I was meant. If you want an inorganic liquid, you have to make stone to transform into it.
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stolide

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Re: Water Bourne Diseases
« Reply #9 on: April 19, 2010, 09:47:21 am »

So could you have a reaction that turns a specific kind of stone into this poison when the stone contacts water? Who needs microline anyways? :P
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Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Max White

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Re: Water Bourne Diseases
« Reply #10 on: April 19, 2010, 09:49:35 am »

Well you could have a reaction that turns microcline into *water* at a workshop, although if you don't care for microcline you could just make it melt into water at room temperature.

Problem is that then your miners will always be exposed, but not many other people.

stolide

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Re: Water Bourne Diseases
« Reply #11 on: April 19, 2010, 09:55:00 am »

Well you could have a reaction that turns microcline into *water* at a workshop, although if you don't care for microcline you could just make it melt into water at room temperature.

Problem is that then your miners will always be exposed, but not many other people.

Perhaps make a few parsites that live in water that have a contact poison.

Urist Mcfisherdwarf cancels fishing: Interupted by leechs.

 ;D

How hard would something like that be?
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Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Max White

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Re: Water Bourne Diseases
« Reply #12 on: April 19, 2010, 09:57:16 am »

That would be VERY possible!

Even more so by the fact that we can make parasites bite and inject poisons. The raws for cave spiders provide a good example of this. So you don't even need a contact poison, your deadly fish can be deadly on its own terms.

stolide

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Re: Water Bourne Diseases
« Reply #13 on: April 19, 2010, 09:58:59 am »

That would be VERY possible!

Even more so by the fact that we can make parasites bite and inject poisons. The raws for cave spiders provide a good example of this. So you don't even need a contact poison, your deadly fish can be deadly on its own terms.

Awesome, I will go so if I can reverse engineer something from cave spiders and fish.
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Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Deon

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Re: Water Bourne Diseases
« Reply #14 on: April 19, 2010, 10:01:10 am »

Oh god, a paralyzing vermin fish >.<.

A bane of all swimmers. Just imagine that you swim and something tiny bites you and you're suddenly paralyzed and drown...
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