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Author Topic: Cave in mod  (Read 1047 times)

stolide

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Cave in mod
« on: April 18, 2010, 07:12:25 pm »

Hey, I do not really know how to mod this game yet, and I do not know where the cave in stuff is found, but how hard would it be to modify how the cave in mechanics function?

If it is remotely possible, where would I start looking?
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Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Lazureus

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Re: Cave in mod
« Reply #1 on: April 18, 2010, 07:30:48 pm »

Hey, I do not really know how to mod this game yet, and I do not know where the cave in stuff is found, but how hard would it be to modify how the cave in mechanics function?

If it is remotely possible, where would I start looking?

Cave-ins are hard coded.
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Current modding project:Tyranids 2010
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stolide

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Re: Cave in mod
« Reply #2 on: April 18, 2010, 07:47:13 pm »

Hey, I do not really know how to mod this game yet, and I do not know where the cave in stuff is found, but how hard would it be to modify how the cave in mechanics function?

If it is remotely possible, where would I start looking?

Cave-ins are hard coded.

Oh well. Thanks for the help.
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Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

jeroti

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Re: Cave in mod
« Reply #3 on: April 18, 2010, 10:10:04 pm »

Hey, I do not really know how to mod this game yet, and I do not know where the cave in stuff is found, but how hard would it be to modify how the cave in mechanics function?

If it is remotely possible, where would I start looking?

Cave-ins are hard coded.

Oh well. Thanks for the help.

You can turn them off in your Init file it`s in a folder called Init in the Data folder of the Dwarf Fortress folder. 

Dwarf Fortress->Data->Init->Init.txt
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