Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: BOOM SCHAKALAKA  (Read 1953 times)

h3lblad3

  • Bay Watcher
    • View Profile
BOOM SCHAKALAKA
« on: April 18, 2010, 06:36:35 pm »

So if I were to replace all rocks with Bituminous Coal, would my planet blow up due to the magma?
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #1 on: April 18, 2010, 06:50:29 pm »

Most likely.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #2 on: April 18, 2010, 06:52:18 pm »

 Getting a little ahead of yourself there cowboy. While in the old days there have been reports of solid walls of such material going alight, the modern Dwarf Fortress of the 3D versions does not do that. Currently burnable wall tiles don't burn, so such a plan is fruitless. The little mined out rocks burn, and for quite a long time.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

h3lblad3

  • Bay Watcher
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #3 on: April 18, 2010, 07:00:30 pm »

Ah, I totally forgot about that!
T_T
ALAS! My plans are ruined.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Wavecutter

  • Bay Watcher
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #4 on: April 18, 2010, 08:44:54 pm »

Coal Floodgates!
Logged
We farm and kill mermaid children. Its too late to worry about political correctness.

userpay

  • Bay Watcher
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #5 on: April 18, 2010, 10:11:01 pm »

Coal Floodgates!
Actually that would make for an interesting way to surprise a seige. Seige gathers around gate, 1 brave dwarf sets it off.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #6 on: April 18, 2010, 10:46:20 pm »

 But once the gate burns away the opposing army can just waltz through.

 Gentlemen, flammable bridges.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #7 on: April 18, 2010, 10:50:55 pm »

But once the gate burns away the opposing army can just waltz through.

 Gentlemen, flammable bridges.

Wow, this reminds me of the time my girlfreind asked me to get a vasectomy...

userpay

  • Bay Watcher
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #8 on: April 18, 2010, 11:12:12 pm »

But once the gate burns away the opposing army can just waltz through.

 Gentlemen, flammable bridges.

Well I was hoping for a boom though I suppose it requires booze to be built in for it to work.
Logged

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: BOOM SCHAKALAKA
« Reply #9 on: April 19, 2010, 12:38:55 am »

Okay so flame bridge on first level and the second level has a stockpile of booze on a retractable bridge (surrounded by walls and ceiling so they just drop down and a door or dump pit above to refill.) monsters get on or near bridge, drop booze?
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #10 on: April 19, 2010, 12:50:00 am »

I'm thinking HELL YEA!
Could we use coal instead though? I don't feel right about burning booze...

blastrogath

  • Bay Watcher
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #11 on: April 19, 2010, 03:47:22 am »

But booze is more enthusiastically flammable...

As long as you're not endagering your drinking suplies there's no harm in making a few goblins or elves do the burny dance.
Logged

DDR

  • Bay Watcher
    • View Profile
    • Frogatto
Re: BOOM SCHAKALAKA
« Reply #12 on: April 19, 2010, 03:53:37 am »

Mix 'em.
Logged
Il Palazzo: "Urist, quick, grab your ax! There's a troll rampaging through the decimal conversion chambers!"
melomel: DF is like OCD candy, isn't it? existent: No, DF is like the stranger in the trench coat offering the candy.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: BOOM SCHAKALAKA
« Reply #13 on: April 19, 2010, 03:58:46 am »

Couldn't we just mod the bridge to be built from booze?

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: BOOM SCHAKALAKA
« Reply #14 on: April 19, 2010, 04:13:29 am »

Hmmm, I don't know about a bridge being built from booze... from coal yes, but booze... especially to where it'd be as explosive as its barrel counterpart.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!
Pages: [1] 2