I search the dead bodies of the enemy soldiers. They better damn well have radios on them. I also use their clothing and armor to make myself a disguise.
(2) Nowt, and the bullets and grenades pretty muck ruined the disguise.
Also I get in the tank
(4) Done.
Drive onwards when everyone is ready! Smoke a cigarette while I wait!
Your move will activate NOW, because the others are idiots. (3+1) Dats some fancy driving.
Blast a hole in the side of the tank with my shotgun to allow me to shoot out through it, but mostly out of my impatient rage...[/b]
No... just... no....
I take potshots at passing animals with my grenade launcher while yelling at my companions to hurry up if they don't want to walk the rest of the way.
(2) You mimic, because there are no animals around.
DRIVE.
Cooooool.
Will, Batista and Bob decide that, seeing as their rides just left, they would walk. They'll be with you guys next turn. They get NO ACTION.
The others are met by.... an enemy tank, with three passengers! Yaaay!
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Grenade Launcher: Explodes for 2 damage and a chance to ignite, gets hot.
5 Grenades: Explodes for 2 damage and a chance to ignite.
Accomplished Explosives: +2, No Overshots
Competent Improvised Explosives: +2
Unskilled Roll-Offs
Unskilled Dodging
Unskilled Repairs
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Rapier: Deals 3 damage, can only attack in Close Combat
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Competent Badassery: +2
Competent Heroics: +2
Novice Swordplay: +1
Unskilled UNspecifics
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Accomplished Hacking: +2, No Overshoots
Competent Espionage: +2
Unskilled Melee
Unskilled Scavenging
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Sniper Rifle: Deals 3 damage, +1 To Hit, can't dodge while using.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Accomplished Sharpshooting: +2, No Overshoots
Competent Medics: +2
Unskilled Looting
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Shotgun: Deals 1 damage to 3 limbs. Modifications-Always hits, hits 7 limbs.
A Rusty Pipe: Deals 1 damage, Close Comabt only, chance of breaking.
Accomplished Weapon Customizing: +2, No Overshoots
Competent Scavenging: +2
Unskilled Stregnth
Unskilled Heavy Weapons
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
No Miniguns: Fires three bullets that deal one damage.
Competent Heavy Weapons: +2
Competent Driving: +2
Unskilled Repairs
Unskilled Dodging
Head: not injured.
Torso: harmed.
Right Arm: bruised.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: bruised.
Legendary Tanking: Auto Pass with flying colors.
Hull: not injured.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Unskilled :
Competent Driving: +2
Hull: not injured.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Hull: not injured.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A APC Remain: +1 to searching it due to the fact that it's well organized.
4 Tank Remains
2 Working Tanks: Is what the name implies. One contains Alexander.
Leads to:
-Onwards