Sorry about late turn, I had real life to deal with. On the better side, you all went on a MAKORKILLINGSPREE... sorta.
I hide behind something and attempt to analyze any flaws in the enemy's strategy, and come up with a counter-strategy. Upon success, attempt to covertly transmit this information to the head-on forces. If I cannot, I attempt to communicate it to them in person.
(2+2) You dive behind a tank and start watching. (1) Hey, is that a reinforcement?
> Use grenade launcher on enemies.
Stab them while saying really bad puns
b]Continue to lay down fire on Soldier 1. Hope that our withering fire causes them to duck back in fear.[/b]
Stay down this time, try to give my shotgun a additional barrel.
(6, 1, 3 vs 2, 3, 6) Demo and the new enemy stare off at each other. This requires a roll-off... (6 vs 1) "NOW!" Demo yells, and his ENTIRE SQUAD unloads! (3) Scholite runs up and delivers a kick to (
61) the first enemy's (5) chest (3) and he fails to dodge! (2+2) Nirur unloads on (4) the newcomer attempting to roast his (2) Right Leg. (6) He falls to ground and will auto-fail his next dodge! (6+2+1) Batista loads his sniper with 1... 2... 3... 4... 5.... 6... 7.... 8 BULLETS?!?!?!? And now he's trying to rapid fire them! (Auto-Pass this roll due to the 9) Two shots per enemy... (2, 4) The first enemy takes shots to the right limbs (2) And completely fails to dodge! (3, 6) The second gets shots to the left arm and head, (3) and he too fails to dodge! (3, 3) The two bullets aimed at the third go for the left arm (3) and HE fails to dodge! (3, 4) The last one takes shots to the arms, and he can't dodge. (2+2) SHADOWdump quickly clips on an extra shotgun barrel (He had one in his parts?) and unloads at enemy (4) 4's (5, 4, 2, 3) torso and both right limbs, plus the left arm! PWNT! (5) Will feels like his badassness just increased twofold, and he goes in for the stab! (4+2) Deciding ONE isn't enough... he throws his sword to make foe kebab! (
6 3,
6 5 2) It looks to hit the second and third foes in the (5, 6) Torso and head respectively (2, 3) And it worked! But now Org needs his wep back. (3+2) Knave locks and unloads upon enemy (3)'s (4, 6, 1) Head, arm and leg. (4) A pretty ameturish dodge, but it worked.
Now, I'm just gonna do a wound count....
Holy tofu. Through all of those bullets, only enemy 3's left arm fell off. Roll to resist death! (3 vs 4) The armless soldier grabs his stump and falls to the ground... dead....
Now for skills....
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Grenade Launcher: Explodes for 2 damage and a chance to ignite, gets hot.
5 Grenades: Explodes for 2 damage and a chance to ignite.
Accomplished Explosives: +2, No Overshots
Competent Improvised Explosives: +2
Unskilled Roll-Offs
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Rapier: Deals 3 damage, can only attack in Close Combat
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Competent Badassery: +2
Competent Heroics: +2
Novice Swordplay: +1
Head: bruised.
Torso: not injured.
Right Arm: bruised.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Accomplished Hacking: +2, No Overshoots
Competent Espionage: +2
Unskilled Melee
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Sniper Rifle: Deals 3 damage, +1 To Hit, can't dodge while using.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Accomplished Sharpshooting: +2, No Overshoots
Competent Medics: +2
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: bruised.
Left Leg: not injured.
A Shotgun: Deals 1 damage to 3 limbs.
5 Scrap Parts: Used for modifying things.
A Rusty Pipe: Deals 1 damage, Close Comabt only, chance of breaking.
Accomplished Weapon Customizing: +2, No Overshoots
Competent Scavenging: +2
Unskilled Stregnth
Unskilled Heavy Weapons
Head: bruised.
Torso: not injured.
Right Arm: broken.
Left Arm: not injured.
Right Leg: broken.
Left Leg: not injured.
No Miniguns: Fires three bullets that deal one damage.
Competent Heavy Weapons: +2
Novice Driving: +1
Head: not injured.
Torso: bruised.
Right Arm: harmed.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Unskilled :
Novice Driving: +1
Head: broken.
Torso: mangled.
Right Arm: bruised.
Left Arm: mangled.
Right Leg: not injured.
Left Leg: not injured.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Unskilled :
Novice Driving: +1
Head: broken.
Torso: bruised.
Right Arm: harmed.
Left Arm: broken.
Right Leg: broken.
Left Leg: mangled.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
A APC Remain: +1 to searching it due to the fact that it's well organized.
6 Tank Remains
Please note that I sorta renamed Blue 3 and gave him randomly high wounds due to a bug in deleting.