Yup, I meant Tetris.
@Talanic: Yes, any statistics on the effects (not necessarily negative) of videogames on people's health would be great. I'm also interested in the topic of why there are game genres that there are - what games are the best to make to appeal different ages, sexes etc... Although, probably not the book, unless it's been published in Russia... And if it hasn't, but I still could find it, I kind of feel opposed to translating everything for my paper
Just statistics, or little over statistics, I could handle.
Cellcraft is very good. I see why I couldn't go the same way - it's much harder to identify with a substance instead of a living thing. It occurred to me that Chetris could be ported to a variety of platforms, from PC to cellphones, including java-apps on the Internet, provided the chemistry mechanics are light enough for the platform to handle.
@Sean Mirrsen: Looking back at my standard selection of Ubuntu games, there are many different games that could be used as a prototype. At higher levels the game would require quite a bit of thinking, and turn-based tetris doesn't seem to me as the best idea. Falling Sand would be good if only fun mattered, because I'm afraid that with the degree of unpredictability it has, it'd be hard to learn anything, although it works around my problem with associating the formula with the appearance of a compound. Another thing is that Falling Sand seems to be much less popular, and one of my goals is to make a fun chemistry game (I assume popularity is connected to fun). However, I may be interpreting your idea wrong, and anyway I'd love it if you elaborated.
What do you mean by "heavy on the difficulty side"? The difficulty of implementation, or the difficulty presented to the players? If the latter, I figured, even though the game is aimed at people interested in chemistry, or kids, gamers learned the weapons and the tactics of enemies in Halo, why can't they learn a couple of things here? The drawing factor I intend to be explosions, once again.
@Blargity...: Yeah, there's a great opportunity to make a game with the highest number of really distinct difficulty levels, because of the way the science itself is structured and taught.
Alright, I should thank you all for the great ideas. I already feel like starting a design document, although there are other commitments that I must attend to before that. A great improvement over my previous idea, which might make the whole endeavour possible, is that the game's got discreet dimensions - 2d blocks, which, I think, makes the process of figuring out the chemistry engine a lot easier.
While I was thinking for a fitting conclusion.
@Grakelin: I thought it was a generally accepted fact that video games improve hand/eye coordination, and not just for surgeons.