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Author Topic: Adding syndromes to vermin  (Read 471 times)

lordnincompoop

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Adding syndromes to vermin
« on: April 18, 2010, 08:35:31 am »

Is this possible? How would it work? Any ideas?
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GaxkangtheUnbound

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Re: Adding syndromes to vermin
« Reply #1 on: April 18, 2010, 08:43:46 am »

Check the syndromes page of the wiki
Link:
http://df.magmawiki.com/index.php/Syndrome
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lordnincompoop

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Re: Adding syndromes to vermin
« Reply #2 on: April 18, 2010, 08:59:22 am »

Check the syndromes page of the wiki
Link:
http://df.magmawiki.com/index.php/Syndrome
It mentions creatures, but not vermin. As far as I know, vermin can't attack, so how would it work?
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Knight Otu

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Re: Adding syndromes to vermin
« Reply #3 on: April 18, 2010, 09:09:51 am »

Given that cave spiders are vermin, and have a syndrome, I'd say it is possible, and that you should use these as a basis. Admittedly, I haven't seen cave spider bites yet.
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Warlord255

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Re: Adding syndromes to vermin
« Reply #4 on: April 18, 2010, 09:58:22 am »

I took a look at cave spiders also, and found this tag;

Code: [Select]
[VERMIN_BITE:10:bitten:LOCAL_CREATURE_MAT:VENOM]
I'm guessing the 10 is a percentage number, since cave spiders don't bite every person they interact with - but even cranking it up to 100, the criteria for triggering the bite-chance-roll is unknown.
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