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Author Topic: Not all skills can be trained to legendary  (Read 8438 times)

Atanamis

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Re: Not all skills can be trained to legendary
« Reply #75 on: April 23, 2010, 10:57:28 pm »

Fine. Change the word "legendary" to "awesome". Are you happy now?

No, because it shouldn't be possible for one dwarf to reach the highest skill level in all skills. And there should absolutely be some skills that don't go beyond "competent". It should never be the case that doing something for two years reaches a status like "legendary" or "awesome". To name such a low time period of practice with such a laudatory term negates the meaning of the words. Right now, it is simply too easy to achieve the top skill descriptor, and some skills should probably never be able to reach that descriptor. When everyone quickly reaches a status like "legendary" or "awesome", you've redefined the language making it useless.
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Cheddarius

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Re: Not all skills can be trained to legendary
« Reply #76 on: April 23, 2010, 11:03:37 pm »

That's a good point; however, I was not addressing the issue you discuss, where dwarves skill up too quickly, but Pilsu's problem with the system, which is (I think) that the word "legend" implies an immense amount of skill and thus it is too easy to get it. If we were to make it a weaker descriptor, like "excellent" or whatnot, I believe his problem with the system would be solved.
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Darkond2100

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Re: Not all skills can be trained to legendary
« Reply #77 on: April 23, 2010, 11:54:43 pm »

Legendary engravers are pretty believable, actually. I mean, these are the genii who can engrave what looks like a tunnel, and have a dwarf walk into the wall.

Actually, dwarves walking into walls isn't very uncommon.

Hmm.

I generally see engravers as the dwarven equivalent to the artist. We have legendary artists, don't we? Leonardo da Vinci, Vincent Van Gogh etc.
And Banksy...

Salvadore Dali, Michelangelo, Banksy as you have said, Henri Rousseau, I suppose even musicians. Engraving at this moment is the closest we have to dwarven art, besides embroidery and the odd design carved on an object.
Also MIKE MAYDAY!
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Jar of Jam

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Re: Not all skills can be trained to legendary
« Reply #78 on: April 24, 2010, 03:28:22 am »

I suppose even musicians.
Speaking of which, DF has instruments, but where are the musicians ? Imagine a dorf folk festival or an underground ( pardon the pun ) punk scene.
I found it very amusing when the trade liaison asked for "rock instruments" :)

Also, since this is a topic about "legendary dwarfs", we can have dorf bards compose long ballads about legendary wood-cutters and siege engineers, and then sing them to raise the happiness levels of nearby dwarfs.
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TKTom

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Re: Not all skills can be trained to legendary
« Reply #79 on: April 25, 2010, 10:09:05 am »

It also means that if you have a grand master of a craft in a village of drooling fucktards, he gets no respect because he's one skill rank short.

 This sounds like real life to me.

 I'm sure this stuff will come in before long, I mean we now have weapons which make their way into legends. Personally, I would like the system to be changed to the analogue scale that was mentioned earlier and titles like master, adept and the like should be derived from the kind of work they produce. Surely, creating a "masterwork" item makes one a master?
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greatwhite36968

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Re: Not all skills can be trained to legendary
« Reply #80 on: April 25, 2010, 02:43:53 pm »

Did you hear of Urist McMilker?
I heard he fed a starved nation of 200 dwarves with only one cow.
He truly was a legendary milker.


Perhpas certain skill levels arne't called "Legendary" although that might just raise confusion...
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Coidzure Dreams

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Re: Not all skills can be trained to legendary
« Reply #81 on: April 25, 2010, 07:42:39 pm »

There is no actual confusion, just people who have their panties in a twist over semantics and the flow of time as it stands now in DF.

RavingManiac

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Re: Not all skills can be trained to legendary
« Reply #82 on: April 26, 2010, 06:15:16 am »

The main reason why a raised the issue in the first place is because you can only get so good at pump operating.
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Ilmoran

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Re: Not all skills can be trained to legendary
« Reply #83 on: April 26, 2010, 08:02:34 am »

The main reason why a raised the issue in the first place is because you can only get so good at pump operating.

Heh, this actually makes me think of something funny:  Legendary pump operators should break low quality pumps.  The pump just can't keep up with how fast he's pumping, and falls apart.
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The_Kakaze

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Re: Not all skills can be trained to legendary
« Reply #84 on: April 26, 2010, 12:30:45 pm »

Only if legendary pumps can break novice operators.  Seriously, part of being skilled is knowing your tools and their limits.  Breaking something should be limited to the lower end of things, right up til objects can break from wear and tear.  Even then a legendary should be able to get more out of a workshop than anyone.
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Aquillion

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Re: Not all skills can be trained to legendary
« Reply #85 on: April 26, 2010, 12:51:26 pm »

The main issue I have with this is that, right now, legendary dwarves are a big part of the 'reward' that the game has for players -- they're what players shoot for.

So, yes, they have to be obtainable in a reasonable timeframe.  And as for odd skills having legendaries -- I would rather see it changed so skill has a more dramatic impact with them.

Any dwarf that completes an artifact, though, is certainly legendary by definition.  The fact that so much legendary amazing stuff like artifacts and stuff happens in the player's fort when it hasn't happened so quickly in the rest of the world is, I think, just one of those things you have to suspend your disbelief for.  Most players don't want to play the quiet village where absolutely nothing happens for a hundred years -- they want constant monster attacks and strange moods and, yeah, legendary dwarves.
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Draco18s

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Re: Not all skills can be trained to legendary
« Reply #86 on: April 26, 2010, 01:00:48 pm »

Any dwarf that completes an artifact, though, is certainly legendary by definition.

Except for those that get possessed....

But, you know.  They don't count.
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Aklyon

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Re: Not all skills can be trained to legendary
« Reply #87 on: April 26, 2010, 01:18:32 pm »

Any dwarf that completes an artifact, though, is certainly legendary by definition.

Except for those that get possessed....

But, you know.  They don't count.
does the possesor (or whatever you call the thing that possesed them) get the legendary-ness, then?
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Draco18s

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Re: Not all skills can be trained to legendary
« Reply #88 on: April 26, 2010, 01:40:49 pm »

does the possesor (or whatever you call the thing that possesed them) get the legendary-ness, then?

We don't know.
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Silverionmox

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Re: Not all skills can be trained to legendary
« Reply #89 on: April 26, 2010, 01:55:27 pm »

The main issue I have with this is that, right now, legendary dwarves are a big part of the 'reward' that the game has for players -- they're what players shoot for.

So, yes, they have to be obtainable in a reasonable timeframe.  And as for odd skills having legendaries -- I would rather see it changed so skill has a more dramatic impact with them.

Any dwarf that completes an artifact, though, is certainly legendary by definition.  The fact that so much legendary amazing stuff like artifacts and stuff happens in the player's fort when it hasn't happened so quickly in the rest of the world is, I think, just one of those things you have to suspend your disbelief for.  Most players don't want to play the quiet village where absolutely nothing happens for a hundred years -- they want constant monster attacks and strange moods and, yeah, legendary dwarves.
Nobody objects against fey moods making dwarves legendary, but against ordinary farmers becoming legendary just by doing their job.

(Although I expect DF to become more and more satisfying even with no or less moods, but that's something else.)
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