Here is the setup:
Burrow One:
Mr. Potato:
Equipment: 1 anvil, 1 pick, 1 charcoal
Skills: 3 Swimming, 3 mining, 3 herbalist, 1 furnace operator
Plan:
Head towards river,
Gather plants and designate river as drinking zone. Until I have 5 plants.
Dig down near river to the stone layer.
Erect Smelter, smelt 10 coal once I find it.
Build myself an Axe.
Erect a stone wall outside to seal myself in with the river at my back, erect a -retracting-bridge over the river.
Build outdoor farms using seeds from any plants I've gathered.
Sheb:
Equipment: 1 pick, 1 axe
Skills: 5 Weaponsmithing, 5 Armorsmiting
Plan:
Go by the river, designate is a drinking spot, collect plant until I've got 3, then start digging down. Create a small hovel (bed, table, chair) in the first rock layer, erect a wall around the entranceway (with a drawbridge over the river) then start digging down, down, down until the magma. Seal any cave away.
Once he can secure an anvil, he'll trade weapons and/or armor for food, furnitures and drinks. Lots of drinks.
Burrow Two:
Gaxkang:
Equipment: 1 axe, 5 marble, 1 cow
Skills: 3 Woodcutting, 2 Carpentry, 1 Milking, 1 Axedwarf
Plan:
Head to corner
Build a wooden house using wood only he made.
Live off the animal, making cheese for food.
Will accept around 3 more dwarves to help work.
Burrow Three:
Pedro:
Equipment: 1 axe, 1 dog
Skills: 5 cooking, 2 brewing, 2 farming, 1 carpentry
Plan:
Find flat grassy spot, the lower the better.
Clear small area of herbs.
Clear area of trees.
Build kennels
Train myself a war doggy
Deconstruct kennels
Build farms
Plant anything I can.
(From here on cut down trees when wood is needed!)
Build house
Burrow Four:
Melkorp:
Equipment: Pick, Axe, 5 Plump Helmets
Skills: 1 brewer, 1 grower, 1 fisher, 1 fish cleaner, 1 woodcutter, 1 carpenter
Plan:
Dig stairs in soil near the river to a 7 by 7 room 1 z level down. This will contain a 2x2 farm plot and enough room for:
Carpenters workshop
Fishery
Still
Drinking and fishing, forever. Pick in one hand, axe in the other, beard dangling in the water as fishing line and lure.
Captain Brunch:
Equipment: 3 pitchblende
Skills: 5 Appraiser, 2 judge of intent, 2 consoler, 1 pacifier
Burrow Five:
Broccoli:
Equipment: Pick, 5 plump, 5 booze
Skills: 4 mason, 3 miner, 1 mechanic, 1 farmer, 1 brewer
Plan:
Build an underground farm.
Build a bridge/house combination over the river.
Build a simple flood-the-world device in case of baddies.
When done with all this, build a tower on top of the house.
I'll embark, then post what has happened after a season.
EDIT: Do you guys know how hard it is to find a volcano without an aquifer, much less one with a river! I'm on my fifth world and I've only found one without an aquifer.
EDIT 2: Do you guys know how long it takes to gen a Large Region? 30+ minutes! On the plus side, I think I found an embark.
EDIT 3: The route of a stream can change between embarks. Weird...
EDIT 4: Never mind, I just misplaced a volcano...