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Author Topic: Visiting patients in the hospital  (Read 634 times)

Deathworks

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Visiting patients in the hospital
« on: April 16, 2010, 01:37:34 pm »

Hi!

Having my first dwarf using a hospital (my broker got a broken hand), I have been pondering some interesting possibilities to expand the hospital system by allowing dwarves to visit patients.

For instance, friends of a patient who are currently idle or on break may decide to go to the bed of the patient instead of a meeting area. This would allow the patient to get a happy "Talked with a friend" thought. The visitor may just get the same thought, or maybe even a bonus thought "visited a friend in hospital"

For additional spice, dwarves with a grudge against the patient may also show up at the patient's bed to gloat. The visiting dwarf would not get the usual negative thought, but instead get a positive thought "Gloated at the bad luck of a person she dislikes." The patient, on the other hand, would get the usual negative thought.

This could also be combined with any dwarf who is treating the patient cancelling all visits because of the treatment, giving all visitors a minor bad thought like "got kicked out of the hospital" or "got yelled at by the nurse".

Deathworks
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axus

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Re: Visiting patients in the hospital
« Reply #1 on: April 16, 2010, 02:20:11 pm »

Sounds cool, it could also work with visiting dwarves in prison.
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lishain

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Re: Visiting patients in the hospital
« Reply #2 on: April 16, 2010, 08:44:21 pm »

Really good idea,it will add a lot of character to the game.
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nenjin

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Re: Visiting patients in the hospital
« Reply #3 on: April 17, 2010, 04:15:20 am »

I was just thinking tonight that, when my doctor has done all he can or patients are getting bed rest, that he should socialize with them on his time off. Or, a skill like "mental health."
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Acanthus117

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Re: Visiting patients in the hospital
« Reply #4 on: April 17, 2010, 04:17:53 am »

This can also be expanded to captured enemies. Imagine a high skilled dude (maybe a skill called 'Interrogate'?) can get information, like the next siege, or negotiate ransoms for particularly valuable people?
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Deathworks

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Re: Visiting patients in the hospital
« Reply #5 on: April 17, 2010, 05:41:52 am »

Hi!

Thank you all for your support and interest.

However, Acanthus117, I think we should concentrate on aspects that are basically using mechanisms already in the game. Hostages and interrogations would require a rat's tail of additional elements (tactical/strategic value of persons, civ riches, and in case of interrogations, planned-out sieges and ambushes).

Mind you, I am not opposed to taking things further in that direction, but I don't want to risk this thread turning towards a far shore rather than first examine that which lies right at our feet.

Deathworks
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Acanthus117

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Re: Visiting patients in the hospital
« Reply #6 on: April 17, 2010, 05:45:52 am »

That's my problem. I'm too farsighted when it comes to things like this. :P
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Deathworks

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Re: Visiting patients in the hospital
« Reply #7 on: April 17, 2010, 05:47:16 am »

Hi!

:)

No problem.
Besides, a good idea remains a good idea, even when its time probably has not come yet.
So, we should not forget your suggestion, even if we concentrate on the more immediate things.

Deathworks
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Acanthus117

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Re: Visiting patients in the hospital
« Reply #8 on: April 17, 2010, 05:56:14 am »

Thanks. Hey, do you think that craftsmen could work in bed? I can imagine carvers asking for tools and materials to keep from getting bored, or it could create a niche for toys for patients or something. I'd imagine that a thought, like 'Urist McUnluckyPatient was bored lately. He was frustrated by the lack of work lately' or something like that. If you don't keep 'em happy, I would suppose they'd go mad.
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Deathworks

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Re: Visiting patients in the hospital
« Reply #9 on: April 17, 2010, 07:17:01 am »

Hi!

Personally, I don't think that actual productive work is a good idea.
First of all, the dwarves are in hospital to rest and recuperate, and it seems counterintuitive if they do the same work they did when they were healthy.
Secondly, it feels somewhat unbalanced in that you make hospitalized dwarves useful again. The dry spell of their inactivity adds a lot of depth as you have to accept that downtime or kill them off to save yourself the trouble of providing food and water to them.

This being said, combining it with the idle activities Toady One had planned but not quite added to this release would be an interesting option. Basically, it was about dwarves who are idling together actually singing, dancing, story-telling, ... that is engaging in some kind of distinct activity. As far as I understand, the teaching in the military is actually a partial implementation of that concept.

It would be awesome to have an old veteran who just got his leg sliced lie there in the hospital, telling the tales of his adventures to a small crowd of children who have gathered there...

Deathworks (who also has the mental image of three of that veteran's pals coming in for a game of poker with him :) :) :) )
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GaxkangtheUnbound

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Re: Visiting patients in the hospital
« Reply #10 on: April 17, 2010, 08:45:13 am »

Couldn't we also tend to captured injured enemies and eventually integrate them into the society, but might require an escort so he doesn't plan anything bad?
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Mel_Vixen

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Re: Visiting patients in the hospital
« Reply #11 on: April 17, 2010, 01:15:15 pm »

Urist the Probation-officer was Assigned to a group of offenders.

Getting enemy's back up would be nice for arenas or after torture or whatever, the same goes for injured traders and friendlies.

Friends visiting or supporting someone would be nice. Like helping a dwarf to walk where he wants because there arent crutches around. Or Olon the broker getting helped by Urist to do the paperworks because Olons writing hand got injured.

Patients socialising with each other would also be neat. I mean they going to sit in that hospital for a few days if they arent that lucky so they have enough time to talk with the docs and the other patients.
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