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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163621 times)

JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1515 on: February 15, 2012, 04:34:46 pm »

But man...a Glowing one comes to your fort...and suddenly some of your people start rotting...some go feral, some just become ugly immortals.  That would be awesome.

Is the new system able to make effects make contact in an area around them? (As in the ghoul would be radiating the effect rather than having to attack/activate something to make it set off the reaction.)

I actually don't know...but glowing ones have a radiation burst ability...and I figure that could be used to pass the radiation syndrome.  But I wonder how the mists and storms are generated in evil areas...and if you can attach that to a creature...
« Last Edit: February 15, 2012, 04:55:14 pm by JediaKyrol »
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Exlo

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1516 on: February 15, 2012, 05:06:36 pm »

I see gratuitous amounts of !!SCIENCE!! about to be done in this thread...
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Clearly, this represents six side-by-side wheelbarrows, as indicated by the right half of the icon.  The left half indicates they are carrying babies with hats in these wheelbarrows.

Presumably, they are lining up to dump them into the baby furnaces.

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1517 on: February 16, 2012, 02:55:37 am »

You cannot attach mists to a creature. Glowing ones will cause radiation poisoning through gas clouds.

By the way, with the way the crossbows work in the new version (really deadly) I don't think I should even alter the ranged weapons for rifles (if I make them MORE powerful... yeah, the game will be broken :))).



I've already modded in basic races (vault dwellers, wastelanders, supermutants and ghouls) and I've replaced domestic animals (removed vanilla, added bighorners, brahmin, iguanas and dogs). I've also replaced weapons (added drills, machetes, bayonets, crowbars, rifles, knives, axes and sledgehammers). But it's just a first step. There's so much to do...
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1518 on: February 16, 2012, 10:47:47 am »

dear doodoo...might want make sure my guys have layered clothing...on their heads
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1519 on: February 17, 2012, 02:45:40 am »

Clothing won't help.

More good news. The plants are done. All alcoholic drinks cause dizzyness, some of them have side effects like pain in the head or even blood coughing, but nothing major.
Some of them are good. Different tea types temporary add NO_SLEEP, and some powders and drinks add NOPAIN. Now onto drugs.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1520 on: February 17, 2012, 03:34:38 am »

Allright, testing various stuff in adventure mode.

http://tnypic.net/4bc75.png
Spoiler (click to show/hide)
Apparently "shoot them in the head!" does not always work.

The first release should be out soon, with major races, proper plants, domestic animals, items and drugs. And of course radioactive rain and clouds.
Then I will take my time replacing all overworld creatures.
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1521 on: February 17, 2012, 04:00:29 pm »

oh yeah...did the robots transfer over well?  or do they need to be rebuilt?  Is there anything new we can do with them...other than making a playable Mr. Handy with with working flamethrower?
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bombzero

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1522 on: February 18, 2012, 12:17:41 am »

so your saying that instead of guns being glorified slingshots, they will be... guns?

i personally love the new ranged weapons. i dont really see crossbows as a 'bruising' weapon anyway.
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joeybowling

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1523 on: February 18, 2012, 06:00:12 pm »

With the new Update the Eyebots and other robits can Shoot real Lasers! aww yea!  8)
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Pokon

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1524 on: February 18, 2012, 06:35:15 pm »

With the new Update the Eyebots and other robits can Shoot real Lasers! aww yea!  8)

I honastly want the old flame shooters to exist in some way, rather than giving them all lazers. Flamer versions seem fitting for most, and I wonder if colder and hotter versions of the Dragonbreath template could be used to reprisent increasingly hotter versions of the flamer attack, and perhapes some sort of freezing wave of "fire".
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joeybowling

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1525 on: February 18, 2012, 08:40:50 pm »

With the new Update the Eyebots and other robits can Shoot real Lasers! aww yea!  8)

I honastly want the old flame shooters to exist in some way, rather than giving them all lazers. Flamer versions seem fitting for most, and I wonder if colder and hotter versions of the Dragonbreath template could be used to reprisent increasingly hotter versions of the flamer attack, and perhapes some sort of freezing wave of "fire".

I meant in a more of a They can do what they Should super easy.  8)
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x2yzh9

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1526 on: February 19, 2012, 01:56:11 pm »

How's the update to 34.02 coming along?

Bitoru

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1527 on: February 19, 2012, 02:25:36 pm »

How's the update to 34.02 coming along?

This. Will it come out anytime soon?
Can't wait to play it.  ;D
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joeybowling

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1528 on: February 19, 2012, 02:54:15 pm »

i to look forward to it. you do really good work. but i'm sure you have other things to do as well so no hurry.
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Slaying elves since the dawn of time

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : test the new world map please
« Reply #1529 on: February 19, 2012, 05:18:16 pm »

As you see, I am adding custom monsters to the game and working on other issues:
http://www.bay12forums.com/smf/index.php?topic=101508.0

I should probably hurry up with "basic" features and release it as a first version, but I am sure everyone wants it to be as complete as possible before they start their own fort.
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