nice. i redid the draft.
starting tech: basic metal crafting (bars, some alloys), leather, metal armor, improvised weapons (pipes, lawn mover blade, hatchet, etc.) crossbows, bows. the best metal is steel. the enemies are mostly raiders.
1st mid-tech: guns are discovered, Hunting rifles, Shotguns. weapons production reaches its more advanced state (Batons, machetes, Fire axe, etc.) Raider clans, and slavers begin to attack (like raiders, but better equipped and organised, Slavers kidnap children)
middle tech: Advanced metal crafting (bars, most alloys, advanced combat metals), combat armor, reinforced metal armor, assault rifles are made. Plasteel is discovered. Mutants make an appearance.
2nd mid tech: Advanced assault rifles (name can be changed) are discovered (Fallout 2 wise: G11E), advanced melee weapons (Power fist, super sledge, ripper-gameplay wise, they do not need to be powered, but for RP reasons, let's say that they are)
Hi-tech: The finest guns (Anti-materiel rifle, Gauss rifle) best metal crafting (through advanced alloys, adamantine equivalent is discovered), power armor. the best metal is an adamantine equivalent (i can't think of a better name yet.). Enclave starts attacking.
i believe it's a bit better, but still needs work. what do you think, forums?