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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 162953 times)

Rumrusher

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1155 on: February 03, 2011, 01:43:28 am »

well first caravan came in and flip on zombie and it lead to the caravan group near the fort to go ape shit and kill each other. now one bat user going to town on every one and I have a fleeing merchant.
I could open the door and see if I can save her before she gets killed by the psycho.
the crysis is now under loyalty crusade infection where infection spreads by fighting and more folks will be violent to others if they get caught. oh and zombies are still out there and claim a dwarf wanderer a camel and a mutant cow thing... good news is that I may be able to get the caravan items if proper steps are taken.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1156 on: February 03, 2011, 08:25:07 pm »

Deon, whats the Wasteland equivalent of Plump Helmets?
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1157 on: February 04, 2011, 10:45:38 am »

Deon, whats the Wasteland equivalent of Plump Helmets?
I could say "cave fungi", but they are not edible raw. So the closest thing which you can eat raw and/or cook is a "ground beet". You cannot brew it though, but you can brew a lot of other underground plants (albino wheat/bloodblain mushrooms/cave fungi/soybeans/starspawn mushrooms/synth reed).
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JacenHanLovesLegos

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1158 on: February 04, 2011, 10:54:55 am »

So two farm plots with cave fungi and ground beet?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1159 on: February 04, 2011, 11:07:42 am »

With anything that suits your play style :).
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OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1160 on: February 04, 2011, 04:52:20 pm »

Adamantine 24 floors down! woohoo!
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1161 on: February 04, 2011, 05:02:40 pm »

Oh, it's a good place to uncover hell and make a "Doom: Hell on Earth" fort :D.
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1162 on: February 04, 2011, 05:03:42 pm »

I could have swore I posted something about ghoul being civ playable as a suggestion I must be crazy
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OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1163 on: February 04, 2011, 07:04:00 pm »

does acid blood cause stark raving madness?
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1164 on: February 06, 2011, 03:54:52 pm »

what is pyromorphite ?
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Dimitri

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1165 on: February 06, 2011, 04:53:44 pm »

Adwarf: Short answer; A mineral containing lead. IRL, it can occur in great enough amounts to be considered an ore of lead. And I think you did already post about the Ghoul Civ thing. Think Deon mentioned doing something with different Civs later on.
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1166 on: February 06, 2011, 04:57:14 pm »

Ok thanks because I found this wonderful little embark It is a mountainish wooded area with a river and exposed veins of pyromorphite and stone (( I think there is some other stuff havent checked ))
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Dimitri

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1167 on: February 06, 2011, 04:59:14 pm »

With minerals, look at them after you mine them and it 'should' say what they're used for. Don't know if Deon made it an ore in the mod so it's always good to double check.
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1168 on: February 06, 2011, 05:01:57 pm »

Is it bad that a behemoth died from either a ripper weilding woodcuter or a grower
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1169 on: February 06, 2011, 05:29:39 pm »

The only way to kill a behemoth easily is to cut his fuel pipes and wait for it to "bleed out" (lose all fuel). It's hard to hit those, so you probably were quite lucky. It was just Behemoth MK I though, right? :)
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