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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163058 times)

Kaelem Gaen

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #975 on: December 02, 2010, 03:05:08 am »

alright I'll try extracting it with 7zip later, see if that will help it extract correctly.

deej

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #976 on: December 02, 2010, 08:54:28 pm »

Thanks for the upload, Kiktamo! That is one terrifying ocean!

Lolzwheejars

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #977 on: December 03, 2010, 05:11:48 am »

I'm really enjoying this :3
You've made something epic from something epic. (double win?)
Small question though, how do I go about getting the tileset to work? There seems to be a lot of them.
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Kaelem Gaen

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #978 on: December 03, 2010, 07:40:24 pm »

Okay I just had to extract it with 7-zip, finally got it loaded, and promptley got eaten by Bogeymen

deej

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #979 on: December 03, 2010, 10:04:58 pm »

So my hunter won't hunt... He has a pipe rifle and refuses to pick up the right ammo. I've got both wood and metal rifle, pistol, discs and he will only pick up random pistol rounds and discs. If I forbid everything but the rifle ammo he still won't pick it up. I've ensured that the military screen has rifle ammo set for hunters and it's stocked... I've tried everything listed for vanilla and so far no luck. Anyone else have any ideas/info?

Also, what are the discs even for?

Thanks

Dutchling

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #980 on: December 04, 2010, 09:44:34 am »

seems nice, im dl-ing right now
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Slax

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #981 on: December 04, 2010, 11:11:11 am »

The wasteland really isn't kind to adventurers. Especially if they're armed with nothing but firearms.
Getting renown is one hell of a challenge.

Fantastic!
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #982 on: December 04, 2010, 05:56:44 pm »

NOOOO!

Megaton is ruined! Looks like I should have paid more attention topside.
It appears the Super mutants plus the strange large about of Giant Rad scorpions was just waaaaay to much for Megaton and its dwellers.
It ended with 246 Wastelanders, 214 had ranged weapons and had a skill level in Archery+Firearms above Dabbling.
Only 6 were alive after I gave up, only 2 knew how to use a gun, the rest were children and one enslaved Ghoul slave using DFHack.

Goodbye megaton


It was beautiful wasn't it?
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #983 on: December 04, 2010, 10:03:24 pm »

So my hunter won't hunt... He has a pipe rifle and refuses to pick up the right ammo. I've got both wood and metal rifle, pistol, discs and he will only pick up random pistol rounds and discs. If I forbid everything but the rifle ammo he still won't pick it up. I've ensured that the military screen has rifle ammo set for hunters and it's stocked... I've tried everything listed for vanilla and so far no luck. Anyone else have any ideas/info?

Also, what are the discs even for?

Thanks

I've had that problem before, usually changing him to a soldier with a specific set of equipment, then once he gets everything switching him back makes him remeber to only grab ammo for the gun he has. 

Disks are for the disk launcher...it's like a buzz-saw that also shoots the disks.
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NobodyPro

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #984 on: December 07, 2010, 07:20:01 pm »

Now, I looked and I couldn't find so, to whomever made the robots: I have included the robot code in my source fortress mod temporarily. I will remove this if asked but it is just placeholder for now.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #985 on: December 07, 2010, 07:50:31 pm »

I'm really enjoying this :3
You've made something epic from something epic. (double win?)
Small question though, how do I go about getting the tileset to work? There seems to be a lot of them.
I'm working on one. It should be ready already, but it isn't.

So my hunter won't hunt... He has a pipe rifle and refuses to pick up the right ammo. I've got both wood and metal rifle, pistol, discs and he will only pick up random pistol rounds and discs. If I forbid everything but the rifle ammo he still won't pick it up. I've ensured that the military screen has rifle ammo set for hunters and it's stocked... I've tried everything listed for vanilla and so far no luck. Anyone else have any ideas/info?

Also, what are the discs even for?

Thanks
Are you sure you've assigned them ammo in the ammo screen? They should work. Disks are for shredders. Pipe rifles suck and I plan to make a separate type of ammo for them, maybe it will fix this issue you have (I didn't get it though). Upgrade them in the gunsmith workshop into rifles and assault rifles. You make shredders there too, check the wiki.
http://df-wasteland.wikidot.com/crafting


Sorry for the lack of updates/graphical version, I was down with a strong tonsillitis almost for 2 weeks. I am coming back to normal slowly, so Hello!
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #986 on: December 07, 2010, 08:06:54 pm »

oh wow, hope you're better, tonsillitis sucks.
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Nom nom nom

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #987 on: December 07, 2010, 08:09:54 pm »

Yep, I am going to bed again since every time I watch TV/try to be at PC my temp. rises very fast :D. I just can't use antibiotics now because I have another therapy which would be ruined by them, so I just have to use common medicines, hot tea with lemon and more or less wait it out hehe.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lolzwheejars

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #988 on: December 07, 2010, 09:24:24 pm »

I'm really enjoying this :3
You've made something epic from something epic. (double win?)
Small question though, how do I go about getting the tileset to work? There seems to be a lot of them.
I'm working on one. It should be ready already, but it isn't.

So my hunter won't hunt... He has a pipe rifle and refuses to pick up the right ammo. I've got both wood and metal rifle, pistol, discs and he will only pick up random pistol rounds and discs. If I forbid everything but the rifle ammo he still won't pick it up. I've ensured that the military screen has rifle ammo set for hunters and it's stocked... I've tried everything listed for vanilla and so far no luck. Anyone else have any ideas/info?

Also, what are the discs even for?

Thanks
Are you sure you've assigned them ammo in the ammo screen? They should work. Disks are for shredders. Pipe rifles suck and I plan to make a separate type of ammo for them, maybe it will fix this issue you have (I didn't get it though). Upgrade them in the gunsmith workshop into rifles and assault rifles. You make shredders there too, check the wiki.
http://df-wasteland.wikidot.com/crafting


Sorry for the lack of updates/graphical version, I was down with a strong tonsillitis almost for 2 weeks. I am coming back to normal slowly, so Hello!
Egh... That's shitty to hear D:
Good to hear you're getting better though -nods- :3 Unfortunately, there's no use for the Alchemy skill. So, no magical brew for you :p
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #989 on: December 08, 2010, 11:59:27 am »

Now, I looked and I couldn't find so, to whomever made the robots: I have included the robot code in my source fortress mod temporarily. I will remove this if asked but it is just placeholder for now.

Yeah, you can use 'em...though I have crapped up their spawning rates and chances in this last batch...getting way too many mobile factories.  So I'll prolly make just them not have the common-domestic token, and make them need to be caught and reprogrammed(tamed).  They're no longer stupid-overpowered, but still strong enough to fend off anything weaker than a Deathclaw or Xenomorph.  If your mod has tougher creatures than wasteland, you might want to boost their metal to something stronger than iron though.
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