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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163061 times)

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #945 on: November 19, 2010, 03:26:23 am »

Yeah, extracts can't be eaten for some reason, so I don't know why is there EDIBLE_RAW on vanilla extracts.
They are liquids so they can only be cooked ALONG WITH some solid cookable items (plants, meat etc.).

Well, here's the fixed plant_wasteland.txt with cookable extracts and seeds:

Spoiler (click to show/hide)
« Last Edit: November 19, 2010, 03:30:54 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #946 on: November 19, 2010, 03:20:04 pm »

awesome, any idea what the problem with the lancer is, just a thought, maybe since it's melee attack is so powerful, and the ranged attack can't be aimed and may not be as powerful, maybe with the new combat system it always go for the most powerful attack, and thus doesn't get ammo?
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #947 on: November 19, 2010, 05:23:40 pm »

They still should equip the ammo. And they still should fire opportunity shots when they have a ranged weapon with ammo. There must be something else.

P.S. I've just tested and the lancers shoot ammo normally in the arena mode. I will explore the fortress mode,

I've noticed another thing: they train the spear skill while should train the axe skill, I'll fix it.
« Last Edit: November 19, 2010, 05:27:33 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #948 on: November 19, 2010, 08:03:57 pm »

I tested them too, and it seems that vault dwelers drop the ammo after combat, but if they are skilled riflemen, or they only have less then 20 ammo, they keep it.  Weight problem maybe?
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TheMasterTurtle

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #949 on: November 19, 2010, 08:36:32 pm »

Thank you very, very much for these fantastic mods Deon!
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toupz

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #950 on: November 19, 2010, 11:47:03 pm »

I wanna say thanks a lot again for making this mod and genesis too, i love wastelands mod it's epic i play lots of hours of my life on it
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #951 on: November 20, 2010, 11:56:53 am »

I know the 40d mod was all Fallout based. And you said in this one you would try basing it a little bit out so I had some ideas...

Why not bring a lot more of doom into this? We could use more factions waging war, wait, I got it!
UAC!

One thing if you take kindly to this Idea, make more of a Doom I o Doom II to them. Doom III sucks. I mean yeah, the graphics Ooo, who cares about graphics? I want imps damnit! Not these albino Bears without horns...
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Itnetlolor

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #952 on: November 20, 2010, 12:03:15 pm »

I know the 40d mod was all Fallout based. And you said in this one you would try basing it a little bit out so I had some ideas...

Why not bring a lot more of doom into this? We could use more factions waging war, wait, I got it!
UAC!

[UAC]

One thing if you take kindly to this Idea, make more of a Doom I o Doom II to them. Doom III sucks. I mean yeah, the graphics Ooo, who cares about graphics? I want imps damnit! Not these albino Bears without horns...
Funny you said that.

I was just talking about something like this (though more a separate mod) just moments ago.

kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #953 on: November 20, 2010, 03:56:52 pm »

Hum an areospace faction could work, maybe make a caste that takes parts of the robots anatomy, has wings, and can shoot plasma, and make a robotic flying assault droid. 
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #954 on: November 21, 2010, 06:51:35 pm »

I would love a megabeast Cyberdeamons. With Evil Explosive missiles.
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Kaelem Gaen

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #955 on: November 26, 2010, 01:40:15 pm »

Anyone got a pregenned world? Everytime I stop this DF leaks and freezes before finishing offloading the site records.   I can't get a world generated

Large North America, glaciar in the right place,   31.18, With at least 100 years of history
« Last Edit: November 26, 2010, 02:07:55 pm by Kaelem Gaen »
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #956 on: November 26, 2010, 03:53:13 pm »

Hm, I was able to Generate it fine. My current world is USA_MEDIUM and I am currently a vault in Florida. Met some Xenos who did not harm me at all. Then Mutants came and attacked the vault and the Xenos ran immediately to the entrance, doing no harm except making everyone run in fear, and they begun attacking the mutants. The mutants managed to finish them all off with there sledgehammers. So the Xenos killed 4 Super mutants, and Super mutants killed 7 Xenos. Did I mention 1 Xeno ran away back into the Underground cavern?
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x2yzh9

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #957 on: November 26, 2010, 08:58:22 pm »

I've got a village going on the eastern coast of Mexico, currently. It's really successfull, actually.
We have a albino wheat farm with a quern nearby, some one-tile huts, a statue garden to increase attract ability, town square, storage space dug into the mountainside, a house design for any nobles, and a barracks that has a 3 man miltiary, consisting of a zip gun soldier, ripper soldier and machete soldier. I want to get a hospital and walls up soon.

Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #958 on: November 26, 2010, 09:45:02 pm »

After my floridian Vault falls to some stupid thing, I will attempt to do a Megaton Town as a Megaproject.
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Slax

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Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #959 on: November 27, 2010, 04:52:52 am »

I have to ask, has anyone attempted to recreate the Fallout 1 BoS base yet? It'd be fun to see/play.
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