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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163136 times)

kilakan

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #825 on: November 04, 2010, 07:43:14 pm »

I find cazadors crazy easy, with any auto, shotgun or explosive weapon you always wreck their wings then they are really slow.
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #826 on: November 05, 2010, 10:15:25 am »

Tell that in DF where they will have a massive eye-bleeding poison.

P.S. Also feral ghouls are going to be night creatures. And nightkin (supermutants which sneak). They will steal people and those who do not get instagibbed will mutate into ghouls (or supermutants in nightkin case, after being dipped into F.E.V. vats).
« Last Edit: November 05, 2010, 10:17:00 am by Deon »
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Miko19

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #827 on: November 05, 2010, 11:06:01 am »

Tell that in DF where they will have a massive eye-bleeding poison.

P.S. Also feral ghouls are going to be night creatures. And nightkin (supermutants which sneak). They will steal people and those who do not get instagibbed will mutate into ghouls (or supermutants in nightkin case, after being dipped into F.E.V. vats).
Have you thought about people turning into those cute centaurs?
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #828 on: November 05, 2010, 12:19:02 pm »

Sure. All kinds of humanoid mutants will definitely be in.
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ZebioLizard2

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #829 on: November 08, 2010, 06:40:12 am »

Sweet, any of the new ones coming in as well? Such as nightstalkers and the like.

Should be fun with nightkin being sneaky. Since normal supermutants being sneaky kinda weirds me out ingame right now. Will there be any differences besides sneaking? Like weaponry carried/stats.
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JagoBallium

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #830 on: November 08, 2010, 10:20:22 pm »

what I could gather about nightkin were that in general they were smarter than most super mutants but suffered the effects of the steath boys they used. As for being any stronger or faster I doubt they were.
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JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #831 on: November 09, 2010, 09:00:10 am »

what I could gather about nightkin were that in general they were smarter than most super mutants but suffered the effects of the steath boys they used. As for being any stronger or faster I doubt they were.

Well...they were the Master's super elite guard in fallout 1 and were supposedly the best of the best of his experiments...though they did have an exceptional weakness to explosives being planted in their pockets... ... ...come to think of it...everything in my Fallout 1 & 2 playthroughs had that weakness (yay for 250+ sneak & pickpocket...and also quick saves... ... ...It still counts!)
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Miko19

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #832 on: November 09, 2010, 09:22:47 am »

Sure. All kinds of humanoid mutants will definitely be in.
Now, since it has come up to this, have you listened to the Black Mountain Radio, Deon?
Cause it's fucking epic to hear the shit the schizophrenic nightkin Tabitha is talking about :D
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JagoBallium

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #833 on: November 09, 2010, 07:41:22 pm »

Sure. All kinds of humanoid mutants will definitely be in.
Now, since it has come up to this, have you listened to the Black Mountain Radio, Deon?
Cause it's fucking epic to hear the shit the schizophrenic nightkin Tabitha is talking about :D

"And now it's time to explain why humans should STAY THE HELL AWAY!"
Black Mountain radio is my favorite in station in New Vegas, so it made me sad when I finished Crazy, crazy, crazy and the station stopped broadcasting. I doubt you'll run out of creatures to put in-game due to how many variations you can make in mutations, several could be from the same base but mutate differently turning them into their own unique creature.
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dbay

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #834 on: November 11, 2010, 02:00:10 am »

You may have fixed this for .99, but in .98 it takes (literally) 150 iron bars to build the library. Not one bar sized 150, where it says "needs 150 iron bars!" but actually one hundred and fifty bars of metal.

Which leads to an awesome mental picture of the dwarves building the internet from the ground up, dwarf style - that is to say, made of steel.

Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #835 on: November 11, 2010, 06:48:30 am »

Yeah it was a known issue.
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Miko19

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #836 on: November 11, 2010, 02:22:14 pm »

NEW VERSION TIME GUYS!
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Elmzran

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #837 on: November 11, 2010, 06:56:13 pm »

About time. Can't wait for the next release
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Miko19

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #838 on: November 12, 2010, 05:49:29 pm »

About time. Can't wait for the next release
Yup
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #839 on: November 12, 2010, 05:54:20 pm »

Yeah, I've patched Genesis and now it's time to work on this little buddy. So many stuff to fix. Ah well :D.
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