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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163117 times)

JediaKyrol

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Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
Brilliant!

Even though magma would just solve the issue... :D
Magma isn't something that an adventurer has in their weaponry.(edit) Vault Dwellers lack the rifleman skill yet if you make them gunslingers they start with pipe rifles, which use the rifleman skill.(Editedit)Behemoth MK1's should have movement chips too, a bit like motor nerves.

They do though...or I think they did before I modded them for Deon, they just have a huge tough head...hell...I don't know...   However, the best way to take a MK-I out...is to knick an oil tube and let it breathe fire at you, that typically causes it to boil out and collapse.  Hmm...maybe I should try exposed tubes in the joints, but then no...that would make it too easy...
Also...if you hate the MK-I's...you'd better hope Deon doesn't like my MK-II & III's.   MK-II shoots "neural destabalizer" (ranged paralysis breath, yay) and likes to go all stompy with massive feet.  The MK-III is well...it's a flail-tank...so just don't stand near it and you'll be ok.
It just stops bleeding, even if it's oil tank is gone completely.
fixed it...healing rate was undefined...so I'm guessing it was referencing the physical stats for the check...it was actually repairing the metal and plastic of its body faster than the fire could burn it.  adding [HEALING_RATE:5000000] under the tissue tokens lets them properly bleed out now.
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Deon

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Thanks, I will add it.

Here's the current work on the Reptile graphics.


As you see, I almost finished.

Does anybody have old version graphics (with raiders, vault dwellers and stuff?), it looks like I've lost them somewhere on my USB drives.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JediaKyrol

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Thanks, I will add it.

Here's the current work on the Reptile graphics.


As you see, I almost finished.

Does anybody have old version graphics (with raiders, vault dwellers and stuff?), it looks like I've lost them somewhere on my USB drives.

sweet...zombie deathclaws...

oh, it looks like version .6 http://dffd.wimbli.com/file.php?id=2122 of wasteland is still up...didn't that have the art files?
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Deon

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Thanks, I forgot that I didn't delete that version. Awesome. Now I need to do much less work.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Meanmelter

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Thanks, I forgot that I didn't delete that version. Awesome. Now I need to do much less work.
Less work = Quicker 1.00!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Less work = more time to drink vodka! ;D

Jk.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Lord Shonus

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You have to stop drinking vodka to work?
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Deon

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Oh you've got me there.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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I refine the gem/scavenging materials system right now.

Code: [Select]
=========junk===========

junk     10
copper wiring 10

========common==========

mech.parts    15
capacitor     15
scrap glass   15

========uncommon========

battery 25
electronics  25
optics 25

==========rare==========

gun parts 35
computer parts  35
sensor 35
energy cell   35

You can use cheaper components to make more expensive ones. Also you can make Cu-Zn batteries (copper and zinc).
« Last Edit: September 13, 2010, 06:28:37 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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ZebioLizard2

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So will this mean new powered items?

Also, where's the thread for the Wasteland Mod Succession game? Can't find it
« Last Edit: September 13, 2010, 07:25:24 pm by ZebioLizard2 »
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Deon

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Uh, is there one?

I am pretty sure a few guys are going to start it as soon as I release it, that's why I am here now (4:30 AM) not sleeping and making the mod.

I've reached the state when all the conversions I've made are no longer giving any errors, so it's totally playable.

However now I need to add graphics and playtest weapons (I plan to overhaul them) and add a few more reactions (I will try to make molotov cocktails for adventure mode).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Medicine Man

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You have to stop drinking vodka to work?
He's Russian, what did you expect?  :P  :P
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Deon

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Okay, it looks like this thread is quite active now. What do you think if I took a break and slept a bit and uploaded 0.99 ASCII for you to test? It has no material/weapon rework yet but it has all production lines fixed and a few new critters.

This way when I wake up we will get a few probable bugs and remarks which I will fix for 1.0.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meanmelter

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Okay, it looks like this thread is quite active now. What do you think if I took a break and slept a bit and uploaded 0.99 ASCII for you to test? It has no material/weapon rework yet but it has all production lines fixed and a few new critters.

This way when I wake up we will get a few probable bugs and remarks which I will fix for 1.0.
:)
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Daaamn I'm still awake :(.

I've found a few old bugs/glitches which trail from 0.6 or earlier and I've found a reason of a crash when you were making stuff like ammo in adv. mode:
- there's a bug in DF where new created items are listed multiple times in your hands when you make them, and after you drop them it comes to normal; when I requested multiple reagents it took the same item a few times and failed to substract a needed amount of items so it crashed.

A temporary fix: all new reactions in adv. mode require just 1 of each component, still you'd better drop and pick them up after you've made them to avoid any other crash due to "multiple listing".
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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