Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 105

Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163094 times)

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

I just have a question, the mod is still going to have lancers,giant saw blade launchers and cannons right?
Logged

calrogman

  • Bay Watcher
    • View Profile

I just have a question, the mod is still going to have lancers,giant saw blade launchers and cannons right?

I don't see any reason not to have lancers.  It'd basically be a rifle with the [ATTACK] token of a chainsaw - perhaps slightly nerfed - and a [TWO_HANDED] token for most of the humaniod races.
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

It should have the ATTACK token of a ripper because rippers fit perfectly onto assault rifles :P I have a suggestion, if you combine junk and a copper wire with a baseball bat you should get a barbed wire baseball bat which is more deadly than a regular one.(EDIT) 666th post!bow before me mortals!
« Last Edit: August 30, 2010, 09:13:02 am by Dwarf mc dwarf »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Actually, 616th post is still by DmD. It looks like it's a coincidence.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

MUHUHUHUHUHUHHAAAAAAA!!!!!!!!!!!
Logged

JediaKyrol

  • Bay Watcher
  • I have no idea what I am doing...
    • View Profile

... (and the giant sawblade guns and cannons  :P) ...

... giant saw blade launchers and cannons ...

Quote from: Dwarf mc dwarf
... giant saw blade launchers and cannons ...

Quote from: Dwarf mc dwarf
... giant saw blade launchers and cannons ...

Quote from: Dwarf mc dwarf
... giant saw blade launchers and cannons ...

Quote from: Dwarf mc dwarf
... giant saw blade launchers and cannons ...

Quote from: Dwarf mc dwarf
... giant saw blade launchers and cannons ...

...
...
...
...Deon...I am so sorry for getting him started on that...
Logged

ventuz

  • Bay Watcher
    • View Profile

DF.exe crash every time i try to make "knife (steel)"... I was trying to use limestone rock if that matters.
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

I have a suggestion for an uncommon part, the flint lighter, it could be used to light arrows and bolts.

Edit:A bunch of brahmin and golden gecko's attacked a town and killed about 14 people only to be gunned down or chainsawed to death
I LOVE this mod.
« Last Edit: September 03, 2010, 05:35:18 am by Dwarf mc dwarf »
Logged

JediaKyrol

  • Bay Watcher
  • I have no idea what I am doing...
    • View Profile

DF.exe crash every time i try to make "knife (steel)"... I was trying to use limestone rock if that matters.

I don't see a "knife (steel)" wanderer reaction, unless you mean "CRAFT_KNIFE_ADV"...but I just tested that one using a pile of different rocks and a whole mess of scavenged junk and tubes...ended up with a pile of steel knives and no crash...
Logged

ventuz

  • Bay Watcher
    • View Profile

I don't see a "knife (steel)" wanderer reaction, unless you mean "CRAFT_KNIFE_ADV"...but I just tested that one using a pile of different rocks and a whole mess of scavenged junk and tubes...ended up with a pile of steel knives and no crash...

Thats strange, the only thing I did was... download wasteland file, put in my own tileset in art folder, change ini to use that tileset, music off, intro off. change world_gen to include default gen's (the one with large, medium, small, pocket).

When that's done, I started adventurer ghoul, picking up limestone rock, then try getting parts to make weapon knife. As soon as I get to last material for it (i think it was whetstone?) and press enter, DF.exe screen comes up. No error log for it. I thought it might be just rare, try load DF.exe again, do same thing again, pick ghoul, gather part, make knife... same thing, DF.exe error.. I gave up.
Logged

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile

Deon, status quo please?
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

JediaKyrol

  • Bay Watcher
  • I have no idea what I am doing...
    • View Profile

I don't see a "knife (steel)" wanderer reaction, unless you mean "CRAFT_KNIFE_ADV"...but I just tested that one using a pile of different rocks and a whole mess of scavenged junk and tubes...ended up with a pile of steel knives and no crash...

Thats strange, the only thing I did was... download wasteland file, put in my own tileset in art folder, change ini to use that tileset, music off, intro off. change world_gen to include default gen's (the one with large, medium, small, pocket).

When that's done, I started adventurer ghoul, picking up limestone rock, then try getting parts to make weapon knife. As soon as I get to last material for it (i think it was whetstone?) and press enter, DF.exe screen comes up. No error log for it. I thought it might be just rare, try load DF.exe again, do same thing again, pick ghoul, gather part, make knife... same thing, DF.exe error.. I gave up.

yeah...that is kinda weird...none of that should break anything...iunno...
Logged

ZebioLizard2

  • Bay Watcher
    • View Profile

My it's been a while..
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

MOAR WASTELAND!
Logged
Pages: 1 ... 43 44 [45] 46 47 ... 105