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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163037 times)

ZebioLizard2

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Not really an issue, but could you make a use for seeds? Cookable/brewable/something. Since unlike the main game I cannot do anything with them.

And where do I get energy cells/Circuit boards? Scavenging? Although I generally do like the idea of needing special materials for buildings thus far. It might need tweaking, although I'd love to see it for more buildings later on.
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Deon

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All parts required for buildings are actually gems. You need cut small gems to make them. Energy cells and circuit boards are very expensive gems. You can either order them from caravans or find them. The idea definitely may need tweaking but there's not a lot of stuff to tweak right now (just a few workshops and weapons which require them).

Seeds? You mean you have too many and can't do anything with them? Sure, it's easy to make them cookable.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ZebioLizard2

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What do Mr. Handy's do in this btw?

Also odd in this version, is that the Super Mutants sieges don't seem to attack, They had a clear line to my base, dwellers were out and all that, one was even riding a flying mount..But didn't attack, two sieges later had the same thing. Ambushes work fine however, snatchers too. It's just sieges that don't seem to want to attack, and as I stated, they each had clear paths to the fortress, with dwellers even near them.

Also had a thought, since brains are now separate organ items, would it be possible to use that as a material to construct with? Such as building those Robobrain robots. Be kinda awesome to be able to kill one of your own crippled fellows, implant brain in robot and become useful yet again!
« Last Edit: July 28, 2010, 09:36:14 pm by ZebioLizard2 »
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NRN_R_Sumo1

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What do Mr. Handy's do in this btw?

Also odd in this version, is that the Super Mutants sieges don't seem to attack, They had a clear line to my base, dwarfs were out and all that, one was even riding a flying mount..But didn't attack, two sieges later had the same thing. Ambushes work fine however, snatchers too. It's just sieges that don't seem to want to attack, and as I stated, they each had clear paths to the fortress, with dwarfs even near them.

Also had a thought, since brains are now separate organ items, would it be possible to use that as a material to construct with? Such as building those Robobrain robots. Be kinda awesome to be able to kill one of your own crippled fellows, implant brain in robot and become useful yet again!

Should be able to use brains in reactions, however butchering your own poor civilians, as well as creating creatures from reaction... not as far as I've heard..
Bit of a shame I suppose, but you could produce vermin, not that it would be very useful.
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ZebioLizard2

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Well I'm not sure it would be butchering, unless the shop had its own specific reaction, I remember seeing a mod that let you butcher anything, including prisoners, but that was years ago.  :(
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Deon

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Daww. I somehow added ANY_LAND to xenomorphs. Oh well. I will fix it in the update.
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Medicine Man

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Hey deon I just have a question about modding (it could be used for certain weapons in Wasteland) is it possible to make a metal that ignites on blood temperature and is it possible to make ammo only be able to be made out of a certain material?
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kilakan

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Daww. I somehow added ANY_LAND to xenomorphs. Oh well. I will fix it in the update.
shouldn't xenomorphs be any land?  I mean in the alien movies they were on multiple different plants, and pretty much everywhere from the artic to rainforests.
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Deon

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Yep, but not in the fallout world :). I've planned them as cavern dwellers. You could tell that they crashlanded and appeared in deep caverns and started to breed, or something like that.
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ZebioLizard2

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Was wondering why I kept seeing them above ground  :P Things panicked me as much as seeing deathclaws.

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Medicine Man

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Hey I think I know what swords could be if they were added,Chinese Officer Replica Sword.
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JediaKyrol

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also katanas, machetes, meat cleavers, lawn-mower blades (Fallout tactics at least gave us more melee weapons, even if it threw out almost every single old gun), and the Shishkebab! (though...might have to wait for magic weapons for that one...or could make it just really really hot, and have asbestos gloves...heh)
« Last Edit: August 07, 2010, 08:53:44 am by JediaKyrol »
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Miko19

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You know what? I found out just yesterday that my 2 favorite mods are made by the same person...This is a CONSPIRACY! I say.
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Medicine Man

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I just had an awesome thing happen,I was with a ghoul drunk as a mutant brute and she didn't kill anybody when I was destroying a certain wastelander town so I decided to kick her off of their tower and I thought she died.She crawled back up the tower for revenge.she didn't survive this time MUHUHUHHAAAAaaaAAaA!!!!!Anyway this is my favorite mod Deon!Also,are you going to add anymore Doom creatures?Because Hell Knights,Barons Of Hell,Cyberdemons and Arch-Viles would be great
Spoiler (click to show/hide)
« Last Edit: August 07, 2010, 03:20:44 am by Dwarf mc dwarf »
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Kaelem Gaen

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Hopefully this hasn't been asked yet, but I recently had to down grade monitors since my old one decided to stop working, and I currently lack funds to buy a new monitor.   

So can Wasteland play in 1024x728 res? or do I need to resize the wasteland tileset  to work with my current resolution?
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