Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 105

Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 162932 times)

nuker w

  • Bay Watcher
    • View Profile

Cyberdemons will be in, I just didn't do much with doom monsters yet so they are kind of a placeholder, as well as xenomorphs. I need to draw graphics for them and tweak their attacks to penetrate metal armor.

If you're okay with a shotgun which shoots with a speed based on shooter's agility and at unlimited range, then yeah :P.

One question before I faint is that Preds or Ailens?
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

Could you mod the game so you can attach chainsaws to ranged weapons?Also are behemoth mk1s bronze colossuses?
« Last Edit: June 11, 2010, 04:52:07 am by Dwarf mc dwarf »
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Cyberdemons will be in, I just didn't do much with doom monsters yet so they are kind of a placeholder, as well as xenomorphs. I need to draw graphics for them and tweak their attacks to penetrate metal armor.

If you're okay with a shotgun which shoots with a speed based on shooter's agility and at unlimited range, then yeah :P.

One question before I faint is that Preds or Ailens?
Xenomorphs are aliens, I played with Lofn's aliens a bit and they were cool. They totally fit caverns. I just need to redesign them to be more dangerous.

Could you mod the game so you can attach chainsaws to ranged weapons?Also are behemoth mk1s bronze colossuses?
I could, but it looks a bit strange. I mean, chainsaw is quite heavy and it already slows a soldier down. Now, a GUN with a chainsaw would be totally off-balance and even more heavier :P. It could be fun though.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

nuker w

  • Bay Watcher
    • View Profile

Damn, i'm a huge fan of preds my self  :P but your right, ailens would make a good underground creature.
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

I know but mods are all about adding extra !FUN! aren't they?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Damn, i'm a huge fan of preds my self  :P but your right, ailens would make a good underground creature.

Aboveground aliens in stealth suits like predators could be cool too. I can make them AMBUSHPREDATOR so they are unseen unless someone gets too close and discovers them and add them cool blades and four jaws :P.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

nuker w

  • Bay Watcher
    • View Profile

Now that would be interesting...
Logged

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

Damn, i'm a huge fan of preds my self  :P but your right, ailens would make a good underground creature.

Aboveground aliens in stealth suits like predators could be cool too. I can make them AMBUSHPREDATOR so they are unseen unless someone gets too close and discovers them and add them cool blades and four jaws :P.

Deons idea is made out of raw awesomeness,it is decorated with bands of raw awesomeness and menaces spikes of raw awesomeness.
Logged

nuker w

  • Bay Watcher
    • View Profile

Hey Deon, i had a brief look at the community games list and I didint see any succession games for this and so I thought "well, why not". So I thought i'd start a succession game for it but I thought i'd get your "blessing" first before starting and to also ask if you would be interested in joining? I'd do the first turn as my comp cant handle the jandlel (conks out when I get a few to many dwarves) and then just let it go off and see if we can get a fallout-ish looking vault going. So what you think?
Logged

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile

Hey Deon, i had a brief look at the community games list and I didint see any succession games for this and so I thought "well, why not". So I thought i'd start a succession game for it but I thought i'd get your "blessing" first before starting and to also ask if you would be interested in joining? I'd do the first turn as my comp cant handle the jandlel (conks out when I get a few to many dwarves) and then just let it go off and see if we can get a fallout-ish looking vault going. So what you think?
I would wait for the Official 1.0 release.

Also, remember folks, when making a Vault in this mod, check to see if you have any water outside, because the only way I can get booze is trading, and the only way I can get food is slaughtering animals as I would have spent all my money on booze. Is there a way to get water on a waterless place?
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

You can get water from caverns and you can farm there too.

Hey Deon, i had a brief look at the community games list and I didint see any succession games for this and so I thought "well, why not". So I thought i'd start a succession game for it but I thought i'd get your "blessing" first before starting and to also ask if you would be interested in joining? I'd do the first turn as my comp cant handle the jandlel (conks out when I get a few to many dwarves) and then just let it go off and see if we can get a fallout-ish looking vault going. So what you think?
Sure why not, but maybe wait till this night (it's evening here) when I fix xenomorphs and add graphics. Maybe I will add something else.
I won't ask for a turn yet because people already wait for me in two games because I have exams and barely have time to mod and have no time to play.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

rex mortis

  • Bay Watcher
    • View Profile

Metal piercing attacks for xenomorphs and the other stuff are kinda nice. But will it not make power armour pointless? In Fallout the power armour makes one a walking tank. I am all for simple metal armour and security jackets losing to the bigger beasts such as deathclaws. And even power armour should not make one invulnerable to everything. But I feel it should be nearly perfect protection against all but the biggest and meanest adversaries, such as the aforementioned cyberdemons. Furthermore every power armour I've read about, including the Fallout version, has been sealed which should make it an absolute defence against poison gas, acids and such unless it is damaged.
Logged
Because death is peaceful and magma is lovely.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

Make the power armor out of plasteel, and you ARE a walking tank.

That's the material of the armor which plays the main role, and since power armor protects everything but hands/feet/head as a single piece, it's the best armor economically and combat-wise.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile

well can Plasteel Power Armor go to the maximum 'Fun' level? So far, the maximum 'fun' level I found is this...If it can, then that is to easy.
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

WHy can't it? Zombies and skeletons are nothing, even iron armor totally protects from them.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 23 24 [25] 26 27 ... 105