Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 60 61 [62] 63 64 ... 105

Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163068 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #915 on: November 15, 2010, 10:10:49 pm »

They are in the world save, not in the raws. Just pretend they are some evil mutants, or travel with companions. Nothing to do here yet.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

x2yzh9

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #916 on: November 15, 2010, 10:18:01 pm »

How do you gen a desert world that has deserts and so on. Current random maps just don't have that feel deserts give you in Fallout.

toupz

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #917 on: November 15, 2010, 10:19:03 pm »

Yeah i guess they are some kind of night mutants after all, they get odd looks sometimes. Is it normal i rarely get random encounters when travelling on map in wasteland mod? I'm noob sorry
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #918 on: November 15, 2010, 10:44:04 pm »

How do you gen a desert world that has deserts and so on. Current random maps just don't have that feel deserts give you in Fallout.
Did you try to use the wasteland (usa) world?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #919 on: November 15, 2010, 10:49:29 pm »

No i tried creating my own but i will try usa now, 100 years is fine till fix right?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #920 on: November 15, 2010, 11:12:24 pm »

Yeah.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

x2yzh9

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #921 on: November 15, 2010, 11:14:07 pm »

Well, yes, but but but.. I want a random wasteland.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #922 on: November 15, 2010, 11:14:50 pm »

You should use the settings from Wasteland (USA) for a random map then :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #923 on: November 16, 2010, 12:43:17 am »

How do i get more spells in genesis? Is there a faq somewhere i'm so confused i been spam fire bolting enemies
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #924 on: November 16, 2010, 12:50:35 am »

You don't yet. The fire arrow/bolt is just a placeholder. I plan to expand it in the nearest future.

Also this is the Wasteland mod thread.

You can make napalm bottles in Wasteland which act like fire arrows, but you need resources for that.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #925 on: November 16, 2010, 01:05:03 am »

Omg o.o i was checking out the wasteland mod stuff we can craft........that's so much stuff
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #926 on: November 16, 2010, 02:06:37 pm »

Ummm... I picked up two rocks and tryed to knap an axe to test out crafting, and it said I didn't have the resources. Do I need a specific rock or something?
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #927 on: November 16, 2010, 02:48:38 pm »

You need them in both hands. Basically you need all reagents on the ground or in hands (tools in hands), and it doesn't check your backpack contents.

Give me some time and I will update to 0.31.18.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

  • Bay Watcher
    • View Profile
Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #928 on: November 16, 2010, 04:05:47 pm »

Curiosity, does the pip-boy help with targetting bodyparts? What does pip boy do in your mod?
Edit: If it's just for look that's still cool i like the opportunity of crafting our own pip boy
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [0.31.18] ☢ Wasteland ☢ : 1.1b ASCII
« Reply #929 on: November 16, 2010, 04:09:09 pm »

It's just a glove for fun hehe. I wish I could add some abilities to it, but it's impossible yet.

Also, the 1.1b is up, it's the .31.18 version which does not crash during the worldgen.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 ... 60 61 [62] 63 64 ... 105